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fscr0151_001_110

Persona 5 Royal dialogue

File: \dataR.cpk\script\field\fscr0151_001_110.bf

Context:Ann joins the Phantom Thieves and they explain the Metaverse.

Ryuji
D01_03_e161_010_mes01
All right! Time to go steal this
Treasure thing!
Let's make a dash for it!
[f 0 5 65278][f 2 1][f 4 6 0 2 101 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 1 0 0 1 0 0]All right! Time to go steal this[n]Treasure thing![n][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 1 0 0 2 0 0]Let's make a dash for it![n][f 1 1][e]
Ryuji
D01_03_e161_013_mes01
Looks like they don't know 'bout this
way in yet.
[f 0 5 65278][f 2 1][f 4 6 0 2 101 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7045 65535 0]Looks like they don't know 'bout this[n]way in yet.[n][f 1 1][e]
Morgana
D01_03_e161_013_mes02
Joker, Skull... Are you ready? Let's go!
[f 0 5 65278][f 2 1][f 4 6 0 3 2 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Joker, Skull... Are you ready? Let's go![n][f 1 1][e]
Ann
D01_03_e160_601_mes01
This is that place from earlier!
[f 0 5 65278][f 2 1][f 4 6 0 4 0 2 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]This is that place from earlier![n][f 1 1][e]
Ann
D01_03_e160_601_mes02
...What's up with this app?
I just said the words Sakamoto said,
and I ended up—
[f 0 5 65278][f 2 1][f 4 6 0 4 0 2 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]...What's up with this app?[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 4 25 1 65535 0 0]I just said the words Sakamoto said,[n]and I ended up—[n][f 1 1][e]
Guard Captain
D01_03_e160_601_mes03
Princess!?
[f 0 5 65278][f 2 1]Princess!?[n][f 1 1][e]
Ann
D01_03_e160_601_mes04
Hm?
[f 0 5 65278][f 2 1][f 4 6 0 4 0 2 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Hm?[n][f 1 1][e]
Guard Captain
D01_03_e160_601_mes05
Princess!
[f 0 5 65278][f 2 1]Princess![n][f 1 1][e]

Related files

938 other files in field.

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Dialogue for arranging furniture in the protagonist's room.

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Placeholder dialogue for the Phantom Thieves.

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The Phantom Thieves discover and acquire a Will Seed in a Palace.

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The protagonist moves into Leblanc and Morgana insists on getting a cat bed.

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The protagonist's first night at Leblanc, receiving instructions from Sojiro and answering the phone.

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The protagonist cleans their room at Leblanc for the first time.

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Futaba and Akechi guide the protagonist through a stealth section during the second tutorial.

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The protagonist is spotted by agents and must escape.

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The protagonist defeats some agents and continues escaping.

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Placeholder dialogue.

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Futaba and the team continue to guide the protagonist through the escape tutorial.

fscr0151_000_000

Placeholder dialogue.

fscr0151_001_100

The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

fscr0151_001_115

The Phantom Thieves use the Metaverse Nav to return to Kamoshida's Palace.

fscr0151_001_120

The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

fscr0151_001_125

The team explains how to sneak into a Palace and Ann joins the infiltration.

fscr0151_001_130

Placeholder dialogue.

fscr0151_001_140

The Phantom Thieves decide to leave Kamoshida's Palace after their first infiltration.

fscr0151_001_150

Placeholder dialogue.

fscr0151_002_010

The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

fscr0151_002_020

Placeholder dialogue.

fscr0151_002_030

The Phantom Thieves discover a shortcut and prepare to head back.

fscr0151_002_100

The Phantom Thieves find the exit of the Palace.

fscr0151_002_110

The Phantom Thieves overhear Shadow Kamoshida ordering his soldiers to hunt them down.

fscr0151_002_115

Placeholder dialogue.

fscr0151_002_120

The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

fscr0151_002_130

The Phantom Thieves discover a barred path and search for a way to proceed.

fscr0151_002_140

The Phantom Thieves decide to explore more of the Palace before heading back.

fscr0151_002_150

Placeholder dialogue.

fscr0151_002_160

The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

fscr0151_003_100

The Phantom Thieves reach the second floor of the Palace and Morgana explains the cognitive world.

fscr0151_003_110

The Phantom Thieves are ambushed by a group of Shadows.

fscr0151_003_115

The protagonist interacts with a switch to open a path.

fscr0151_003_120

Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

fscr0151_004_100

The Phantom Thieves explore a library and discover a hidden room with a medal and a map.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.