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fscr0151_002_160

Persona 5 Royal dialogue

File: \dataR.cpk\script\field\fscr0151_002_160.bf

Context:The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

坂本 竜司
D01_02_MISSION_ACT_DAY_0
そういや、主人公は覚えてるか?
正面の絵画の裏にñし部屋あったよな?
エレベーターのあったとこ。
アレ使ってチャチャっと塔まで行こうぜ!
[f 0 5 65278][f 2 1]そういや、主人公は覚えてるか?[n]正面の絵画の裏にñし部屋あったよな?[n][f 1 1][e][f 0 5 65278][f 2 1]エレベーターのあったとこ。[n]アレ使ってチャチャっと塔まで行こうぜ![n][f 1 1][e]
D01_02_MISSION_ACT_DAY_S
  • そうだな
  • いや、止めておこう
[f 0 5 65278][f 2 1]そうだな[e] [f 0 5 65278][f 2 1]いや、止めておこう[e]
Response to selection: そうだな
坂本 竜司
D01_02_MISSION_ACT_DAY_0_2
おっし、んじゃこっから飛び降りて
ガーッと向かっちまうか!
[f 0 5 65278][f 2 1]おっし、んじゃこっから飛び降りて[n]ガーッと向かっちまうか![n][f 1 1][e]
Response to selection: いや、止めておこう
坂本 竜司
D01_02_MISSION_ACT_DAY_0_3
あ、マジで?
ま、まぁいいけど。
ショートカット出来る事は覚えて置いてくれよな。
[f 0 5 65278][f 2 1]あ、マジで?[n]ま、まぁいいけど。[n][f 1 1][e][f 0 5 65278][f 2 1]ショートカット出来る事は覚えて置いてくれよな。[n][f 1 1][e]
坂本 竜司
D01_02_MISSION_ACT_DAY_0_4
んじゃ、ちゃちゃっと絵画まで…
[f 0 5 65278][f 2 1]んじゃ、ちゃちゃっと絵画まで…[n][f 1 1][e]
坂本 竜司
D01_02_MISSION_ACT_DAY_0_5
マジかよ!
急いで抜けるぞ主人公!
[f 0 5 65278][f 2 1]マジかよ![n]急いで抜けるぞ主人公![n][f 1 1][e]

Related files

938 other files in field.

fscr0000_000_000

Placeholder dialogue.

fscr0001_001_000

Placeholder dialogue.

fscr0003_002_010

Dialogue for arranging furniture in the protagonist's room.

fscr0009_001_000

Placeholder dialogue for Yongen-Jaya.

fscr0010_003_000

Placeholder dialogue.

fscr0100_000_000

Placeholder dialogue for the Phantom Thieves.

fscr0100_000_100

The Phantom Thieves discover and acquire a Will Seed in a Palace.

fscr0100_004_009

The protagonist moves into Leblanc and Morgana insists on getting a cat bed.

fscr0100_004_010

The protagonist's first night at Leblanc, receiving instructions from Sojiro and answering the phone.

fscr0100_004_109

The protagonist cleans their room at Leblanc for the first time.

fscr0150_000_000

Placeholder dialogue.

fscr0150_002_100

Futaba and Akechi guide the protagonist through a stealth section during the second tutorial.

fscr0150_002_110

The protagonist is spotted by agents and must escape.

fscr0150_002_120

The protagonist defeats some agents and continues escaping.

fscr0150_002_130

Placeholder dialogue.

fscr0150_003_100

Futaba and the team continue to guide the protagonist through the escape tutorial.

fscr0151_000_000

Placeholder dialogue.

fscr0151_001_100

The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

fscr0151_001_110

Ann joins the Phantom Thieves and they explain the Metaverse.

fscr0151_001_115

The Phantom Thieves use the Metaverse Nav to return to Kamoshida's Palace.

fscr0151_001_120

The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

fscr0151_001_125

The team explains how to sneak into a Palace and Ann joins the infiltration.

fscr0151_001_130

Placeholder dialogue.

fscr0151_001_140

The Phantom Thieves decide to leave Kamoshida's Palace after their first infiltration.

fscr0151_001_150

Placeholder dialogue.

fscr0151_002_010

The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

fscr0151_002_020

Placeholder dialogue.

fscr0151_002_030

The Phantom Thieves discover a shortcut and prepare to head back.

fscr0151_002_100

The Phantom Thieves find the exit of the Palace.

fscr0151_002_110

The Phantom Thieves overhear Shadow Kamoshida ordering his soldiers to hunt them down.

fscr0151_002_115

Placeholder dialogue.

fscr0151_002_120

The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

fscr0151_002_130

The Phantom Thieves discover a barred path and search for a way to proceed.

fscr0151_002_140

The Phantom Thieves decide to explore more of the Palace before heading back.

fscr0151_002_150

Placeholder dialogue.

fscr0151_003_100

The Phantom Thieves reach the second floor of the Palace and Morgana explains the cognitive world.

fscr0151_003_110

The Phantom Thieves are ambushed by a group of Shadows.

fscr0151_003_115

The protagonist interacts with a switch to open a path.

fscr0151_003_120

Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

fscr0151_004_100

The Phantom Thieves explore a library and discover a hidden room with a medal and a map.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.