← Database Search

fscr0151_003_115

Persona 5 Royal dialogue

File: \dataR.cpk\script\field\fscr0151_003_115.bf

Context:The protagonist interacts with a switch to open a path.

SEARCH_TUTORIAL_GIM_SEL
  • 動かす
  • 止めておく
[f 0 5 65278][f 2 1]動かす[e] [f 0 5 65278][f 2 1]止めておく[e]
Response to selection: 動かす
SEARCH_TUTORIAL_GIM01
この燭台は動かす事が出来そうだ…
[f 0 5 65278][f 2 1]この燭台は動かす事が出来そうだ…[n][f 1 1][e]
Response to selection: 止めておく
モルガナ
SEARCH_TUTORIAL_GIM_MOR0
坊っちゃん!
それが怪しいのだな!?
早速調べるのだ!
[f 0 5 65278][f 2 1]坊っちゃん![n]それが怪しいのだな!?[n][f 1 1][e][f 0 5 65278][f 2 1]早速調べるのだ![n][f 1 1][e]
モルガナ
SEARCH_TUTORIAL_GIM_MOR0_2
それか! それがスイッチなのだな!?
早速調べるのだ!
[f 0 5 65278][f 2 1]それか! それがスイッチなのだな!?[n]早速調べるのだ![n][f 1 1][e]
坂本 竜司
SEARCH_TUTORIAL_GIM_RYU0
主人公! ソイツが怪しいのか!?
頼む! 早くここから出してくれ!
[f 0 5 65278][f 2 1]主人公! ソイツが怪しいのか!?[n][f 1 1][e][f 0 5 65278][f 2 1]頼む! 早くここから出してくれ![n][f 1 1][e]
坂本 竜司
SEARCH_TUTORIAL_GIM_RYU0_2
主人公! 何か見付けたのか!?
[f 0 5 65278][f 2 1]主人公! 何か見付けたのか!?[n][f 1 1][e]
SEARCH_TUTORIAL_GIM_YES
(仮)何の反応も無い…
[f 0 5 65278][f 2 1](仮)何の反応も無い…[n][f 1 1][e]
SEARCH_TUTORIAL_GIM_NO
(仮)止めておこう
[f 0 5 65278][f 2 1](仮)止めておこう[n][f 1 1][e]
モルガナ
SEARCH_TUTORIAL_GIM_AF_M
それはもう調べた奴だぞ!
[f 0 5 65278][f 2 1]それはもう調べた奴だぞ![n][f 1 1][e]
モルガナ
SEARCH_TUTORIAL_GIM_AF_M_2
それはもう調べた奴なのだ!
他を探すのだ!
[f 0 5 65278][f 2 1]それはもう調べた奴なのだ![n]他を探すのだ![n][f 1 1][e]
坂本 竜司
SEARCH_TUTORIAL_GIM_AF_R
それはもう調べた奴だぜ!
[f 0 5 65278][f 2 1]それはもう調べた奴だぜ![n][f 1 1][e]
坂本 竜司
SEARCH_TUTORIAL_GIM_AF_R_2
それはもう調べた奴だ!
他を当たろうぜ!
[f 0 5 65278][f 2 1]それはもう調べた奴だ![n]他を当たろうぜ![n][f 1 1][e]
GIM_05_mes01
これではないようだ
[f 0 5 65278][f 2 1]これではないようだ[n][f 1 1][e]
GIM_06_mes01
これではないようだ
[f 0 5 65278][f 2 1]これではないようだ[n][f 1 1][e]
Door_Lock_mes01
扉は開きそうにない。
[f 0 5 65278][f 2 1]扉は開きそうにない。[n][f 1 1][e]

Related files

938 other files in field.

fscr0000_000_000

Placeholder dialogue.

fscr0001_001_000

Placeholder dialogue.

fscr0003_002_010

Dialogue for arranging furniture in the protagonist's room.

fscr0009_001_000

Placeholder dialogue for Yongen-Jaya.

fscr0010_003_000

Placeholder dialogue.

fscr0100_000_000

Placeholder dialogue for the Phantom Thieves.

fscr0100_000_100

The Phantom Thieves discover and acquire a Will Seed in a Palace.

fscr0100_004_009

The protagonist moves into Leblanc and Morgana insists on getting a cat bed.

fscr0100_004_010

The protagonist's first night at Leblanc, receiving instructions from Sojiro and answering the phone.

fscr0100_004_109

The protagonist cleans their room at Leblanc for the first time.

fscr0150_000_000

Placeholder dialogue.

fscr0150_002_100

Futaba and Akechi guide the protagonist through a stealth section during the second tutorial.

fscr0150_002_110

The protagonist is spotted by agents and must escape.

fscr0150_002_120

The protagonist defeats some agents and continues escaping.

fscr0150_002_130

Placeholder dialogue.

fscr0150_003_100

Futaba and the team continue to guide the protagonist through the escape tutorial.

fscr0151_000_000

Placeholder dialogue.

fscr0151_001_100

The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

fscr0151_001_110

Ann joins the Phantom Thieves and they explain the Metaverse.

fscr0151_001_115

The Phantom Thieves use the Metaverse Nav to return to Kamoshida's Palace.

fscr0151_001_120

The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

fscr0151_001_125

The team explains how to sneak into a Palace and Ann joins the infiltration.

fscr0151_001_130

Placeholder dialogue.

fscr0151_001_140

The Phantom Thieves decide to leave Kamoshida's Palace after their first infiltration.

fscr0151_001_150

Placeholder dialogue.

fscr0151_002_010

The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

fscr0151_002_020

Placeholder dialogue.

fscr0151_002_030

The Phantom Thieves discover a shortcut and prepare to head back.

fscr0151_002_100

The Phantom Thieves find the exit of the Palace.

fscr0151_002_110

The Phantom Thieves overhear Shadow Kamoshida ordering his soldiers to hunt them down.

fscr0151_002_115

Placeholder dialogue.

fscr0151_002_120

The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

fscr0151_002_130

The Phantom Thieves discover a barred path and search for a way to proceed.

fscr0151_002_140

The Phantom Thieves decide to explore more of the Palace before heading back.

fscr0151_002_150

Placeholder dialogue.

fscr0151_002_160

The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

fscr0151_003_100

The Phantom Thieves reach the second floor of the Palace and Morgana explains the cognitive world.

fscr0151_003_110

The Phantom Thieves are ambushed by a group of Shadows.

fscr0151_003_120

Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

fscr0151_004_100

The Phantom Thieves explore a library and discover a hidden room with a medal and a map.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.