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fscr0151_004_110

Persona 5 Royal dialogue

File: \dataR.cpk\script\field\fscr0151_004_110.bf

Context:The Phantom Thieves use the medal to unlock a special door.

Morgana
D01_04_e159_040_mes01
...This door is different from other
places so far.
[f 0 5 65278][f 2 1][f 4 6 0 3 2 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1159 65535 0]...This door is different from other[n]places so far.[n][f 1 1][e]
Ann
D01_04_e159_040_mes02
But those bars are blocking us
from opening it.
[f 0 5 65278][f 2 1][f 4 6 0 4 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]But those bars are blocking us[n]from opening it.[n][f 1 1][e]
Morgana
D01_04_e159_040_mes03
That makes me even more curious.
There's definitely something important
up through here.
[f 0 5 65278][f 2 1][f 4 6 0 3 2 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]That makes me even more curious.[n]There's definitely something important[n]up through here.[n][f 1 1][e]
Ryuji
D01_04_e159_040_mes04
Hey, what's this thing next to it?
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7192 65535 0]Hey, what's this thing next to it?[n][f 1 1][e]
Morgana
D01_04_e159_040_mes05
Hm, it doesn't seem to be just
for decoration.
Let's check it out, Joker.
[f 0 5 65278][f 2 1][f 4 6 0 3 2 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Hm, it doesn't seem to be just[n]for decoration.[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Let's check it out, Joker.[n][f 1 1][e]
Morgana
D01_04_e159_040_mes06
That device is most likely how you're
supposed to open this door.
Let's look around the castle for
a key to use on it.
[f 0 5 65278][f 2 1][f 4 6 0 3 2 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1165 65535 0]That device is most likely how you're[n]supposed to open this door.[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Let's look around the castle for[n]a key to use on it.[n][f 1 1][e]
Morgana
D01_04_e159_040_mes07
I'm curious about what might lie
beyond this door... but we need
a way to open it first.
[f 0 5 65278][f 2 1][f 4 6 0 3 2 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]I'm curious about what might lie[n]beyond this door... but we need[n]a way to open it first.[n][f 1 1][e]
Ryuji
D01_04_e159_041_mes01
Hey, this is just like the one
we saw before! If I'm rememberin'
right, we just gotta pull this...
[f 0 5 65278][f 2 1][f 4 6 0 2 101 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7159 65535 0]Hey, this is just like the one[n]we saw before! If I'm rememberin'[n]right, we just gotta pull this...[n][f 1 1][e]
Morgana
D01_04_e159_041_mes02
Wait, there's a round indentation
underneath... It looks like it won't
move unless we fill that.
[f 0 5 65278][f 2 1][f 4 6 0 3 2 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Wait, there's a round indentation[n]underneath... It looks like it won't[n]move unless we fill that.[n][f 1 1][e]
Ann
D01_04_e159_041_mes03
So we need a key... I wonder where
it could be.
[f 0 5 65278][f 2 1][f 4 6 0 4 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]So we need a key... I wonder where[n]it could be.[n][f 1 1][e]
Morgana
D01_04_e159_041_mes04
Let's go look for it, Joker!
[f 0 5 65278][f 2 1][f 4 6 0 3 2 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1099 65535 0]Let's go look for it, Joker![n][f 1 1][e]
Morgana
D01_04_e159_041_mes05
You can't pull the chain unless you insert
something into the round indentation here.
We should look around for
some sort of key.
[f 0 5 65278][f 2 1][f 4 6 0 3 2 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1062 65535 0]You can't pull the chain unless you insert[n]something into the round indentation here.[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 4 25 1 65535 0 0]We should look around for[n]some sort of key.[n][f 1 1][e]
Ann
D151_04_Door_CHECK_mes01
This door seems a little different from
the ones we've seen so far.
[f 0 5 65278][f 2 1][f 4 6 0 4 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]This door seems a little different from[n]the ones we've seen so far.[n][f 1 1][e]
Ryuji
D151_04_Door_CHECK_mes02
Yo, think we can open it with that thing
we snagged earlier?
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Yo, think we can open it with that thing[n]we snagged earlier?[n][f 1 1][e]
Morgana
D01_04_e159_052_mes01
If we activate this device, we should be
able to open the door.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1158 65535 0]If we activate this device, we should be[n]able to open the door.[n][f 1 1][e]
D01_04_e159_052_selA
  • Let's use the medal.
  • Maybe later.
[f 0 5 65278][f 2 1]Let's use the medal.[e] [f 0 5 65278][f 2 1]Maybe later.[e]
Response to selection: Let's use the medal.
Morgana
D01_04_e159_052_selA_1_m
What's the matter? Is there something else
you need to do?
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1001 65535 0]What's the matter? Is there something else[n]you need to do?[n][f 1 1][e]
Response to selection: Maybe later.
Ryuji
D01_04_e159_053_mes01
Sweet! Looks like it worked.
[f 0 5 65278][f 2 1][f 4 6 0 2 101 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7103 65535 0]Sweet! Looks like it worked.[n][f 1 1][e]
Ann
D01_04_e159_053_mes02
Now we can keep going!
[f 0 5 65278][f 2 1][f 4 6 0 4 101 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Now we can keep going![n][f 1 1][e]
Morgana
D01_04_e159_053_mes03
This must lead somewhere important.
Let's go!
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]This must lead somewhere important.[n]Let's go![n][f 1 1][e]

Related files

938 other files in field.

fscr0000_000_000

Placeholder dialogue.

fscr0001_001_000

Placeholder dialogue.

fscr0003_002_010

Dialogue for arranging furniture in the protagonist's room.

fscr0009_001_000

Placeholder dialogue for Yongen-Jaya.

fscr0010_003_000

Placeholder dialogue.

fscr0100_000_000

Placeholder dialogue for the Phantom Thieves.

fscr0100_000_100

The Phantom Thieves discover and acquire a Will Seed in a Palace.

fscr0100_004_009

The protagonist moves into Leblanc and Morgana insists on getting a cat bed.

fscr0100_004_010

The protagonist's first night at Leblanc, receiving instructions from Sojiro and answering the phone.

fscr0100_004_109

The protagonist cleans their room at Leblanc for the first time.

fscr0150_000_000

Placeholder dialogue.

fscr0150_002_100

Futaba and Akechi guide the protagonist through a stealth section during the second tutorial.

fscr0150_002_110

The protagonist is spotted by agents and must escape.

fscr0150_002_120

The protagonist defeats some agents and continues escaping.

fscr0150_002_130

Placeholder dialogue.

fscr0150_003_100

Futaba and the team continue to guide the protagonist through the escape tutorial.

fscr0151_000_000

Placeholder dialogue.

fscr0151_001_100

The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

fscr0151_001_110

Ann joins the Phantom Thieves and they explain the Metaverse.

fscr0151_001_115

The Phantom Thieves use the Metaverse Nav to return to Kamoshida's Palace.

fscr0151_001_120

The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

fscr0151_001_125

The team explains how to sneak into a Palace and Ann joins the infiltration.

fscr0151_001_130

Placeholder dialogue.

fscr0151_001_140

The Phantom Thieves decide to leave Kamoshida's Palace after their first infiltration.

fscr0151_001_150

Placeholder dialogue.

fscr0151_002_010

The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

fscr0151_002_020

Placeholder dialogue.

fscr0151_002_030

The Phantom Thieves discover a shortcut and prepare to head back.

fscr0151_002_100

The Phantom Thieves find the exit of the Palace.

fscr0151_002_110

The Phantom Thieves overhear Shadow Kamoshida ordering his soldiers to hunt them down.

fscr0151_002_115

Placeholder dialogue.

fscr0151_002_120

The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

fscr0151_002_130

The Phantom Thieves discover a barred path and search for a way to proceed.

fscr0151_002_140

The Phantom Thieves decide to explore more of the Palace before heading back.

fscr0151_002_150

Placeholder dialogue.

fscr0151_002_160

The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

fscr0151_003_100

The Phantom Thieves reach the second floor of the Palace and Morgana explains the cognitive world.

fscr0151_003_110

The Phantom Thieves are ambushed by a group of Shadows.

fscr0151_003_115

The protagonist interacts with a switch to open a path.

fscr0151_003_120

Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.