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fscr0151_013_100

Persona 5 Royal dialogue

File: \dataR.cpk\script\field\fscr0151_013_100.bf

Context:The Phantom Thieves find a hidden room with a large painting, which can be moved.

Ryuji
D01_04_e159_130_mes01
Huh? What's up with this place?
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Huh? What's up with this place?[n][f 1 1][e]
Morgana
D01_04_e159_130_mes02
It looks like it's some kind of secret room.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]It looks like it's some kind of secret room.[n][f 1 1][e]
Ann
D01_04_e159_130_mes03
In any case, let's look around and try to
find a way out.
[f 0 5 65278][f 2 1][f 4 6 0 4 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]In any case, let's look around and try to[n]find a way out.[n][f 1 1][e]
Morgana
D01_04_e159_131_mes01
It seems like there was an elevator here...
but it's away. We can't use it now.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]It seems like there was an elevator here...[n]but it's away. We can't use it now.[n][f 1 1][e]
Ryuji
D01_04_e159_131_mes02
Eh, whatever. Let's look somewhere else.
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Eh, whatever. Let's look somewhere else.[n][f 1 1][e]
Ryuji
D01_04_e159_132_mes01
Hey, don't think paintin' look familiar
to you?
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Hey, don't think paintin' look familiar[n]to you?[n][f 1 1][e]
D01_04_e159_132_selA
  • It's Kamoshida.
  • It was in the central hall.
  • Nope.
[f 0 5 65278][f 2 1]It's Kamoshida.[e] [f 0 5 65278][f 2 1]It was in the central hall.[e] [f 0 5 65278][f 2 1]Nope.[e]
Response to selection: It's Kamoshida.
Ryuji
D01_04_e159_132_selA_0_m
Well no shit. But remember what that
bastard had up on the wall near the
front of the castle?
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Well no shit. But remember what that[n]bastard had up on the wall near the[n]front of the castle?[n][f 1 1][e]
Response to selection: It was in the central hall.
Ann
D01_04_e159_132_selA_0_m_2
Oh, right. There was a big painting just
like this one.
[f 0 5 65278][f 2 1][f 4 6 0 4 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Oh, right. There was a big painting just[n]like this one.[n][f 1 1][e]
Response to selection: Nope.
Ryuji
D01_04_e159_132_selA_1_m
Yup, right near the front of the castle.
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Yup, right near the front of the castle.[n][f 1 1][e]
Ann
D01_04_e159_132_selA_1_m_2
Oh, right. There was a big painting just
like this one.
[f 0 5 65278][f 2 1][f 4 6 0 4 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Oh, right. There was a big painting just[n]like this one.[n][f 1 1][e]
Ryuji
D01_04_e159_132_selA_2_m
C'mon, you don't remember what that
bastard Kamoshida put up near the
front of the castle?
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]C'mon, you don't remember what that[n]bastard Kamoshida put up near the[n]front of the castle?[n][f 1 1][e]
Ann
D01_04_e159_132_selA_2_m_2
Oh, right. There was a big painting just
like this one.
[f 0 5 65278][f 2 1][f 4 6 0 4 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Oh, right. There was a big painting just[n]like this one.[n][f 1 1][e]
Morgana
D01_04_e159_132_mes02
Hm? It looks like we can move it.
Try giving it a good push, Joker.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Hm? It looks like we can move it.[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Try giving it a good push, Joker.[n][f 1 1][e]
D01_04_e159_132_selB
  • Will do.
  • Not now.
[f 0 5 65278][f 2 1]Will do.[e] [f 0 5 65278][f 2 1]Not now.[e]
Response to selection: Will do.
Ryuji
D01_04_e159_132_selB_0_m
Oooh, you're right! It does move.
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Oooh, you're right! It does move.[n][f 1 1][e]
Response to selection: Not now.
Morgana
D01_04_e159_132_selB_1_m
If that's what you want... There's probably
no danger in moving it though.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]If that's what you want... There's probably[n]no danger in moving it though.[n][f 1 1][e]
Morgana
D01_04_e159_132_mes03
Just like I thought. It rotates.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Just like I thought. It rotates.[n][f 1 1][e]
Ann
D01_04_e159_132_mes04
This has to lead somewhere else, right?
Let's go through.
[f 0 5 65278][f 2 1][f 4 6 0 4 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]This has to lead somewhere else, right?[n]Let's go through.[n][f 1 1][e]
Morgana
D01_04_e159_132_AF_mes01
I'm still curious about this painting...
Can we check it out, Joker?
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]I'm still curious about this painting...[n]Can we check it out, Joker?[n][f 1 1][e]

Related files

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The protagonist defeats some agents and continues escaping.

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Placeholder dialogue.

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Futaba and the team continue to guide the protagonist through the escape tutorial.

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Placeholder dialogue.

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The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

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Ann joins the Phantom Thieves and they explain the Metaverse.

fscr0151_001_115

The Phantom Thieves use the Metaverse Nav to return to Kamoshida's Palace.

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The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

fscr0151_001_125

The team explains how to sneak into a Palace and Ann joins the infiltration.

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Placeholder dialogue.

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The Phantom Thieves decide to leave Kamoshida's Palace after their first infiltration.

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Placeholder dialogue.

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The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

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Placeholder dialogue.

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The Phantom Thieves discover a shortcut and prepare to head back.

fscr0151_002_100

The Phantom Thieves find the exit of the Palace.

fscr0151_002_110

The Phantom Thieves overhear Shadow Kamoshida ordering his soldiers to hunt them down.

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Placeholder dialogue.

fscr0151_002_120

The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

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The Phantom Thieves discover a barred path and search for a way to proceed.

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The Phantom Thieves decide to explore more of the Palace before heading back.

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Placeholder dialogue.

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The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

fscr0151_003_100

The Phantom Thieves reach the second floor of the Palace and Morgana explains the cognitive world.

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The Phantom Thieves are ambushed by a group of Shadows.

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The protagonist interacts with a switch to open a path.

fscr0151_003_120

Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.