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fscr0151_015_100

Persona 5 Royal dialogue

File: \dataR.cpk\script\field\fscr0151_015_100.bf

Context:The Phantom Thieves explore the dining hall and find a way to open a barred path.

Ryuji
D01_04_e160_60_mes01
If the map's right, we still got a long
way to go...
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7028 65535 0]If the map's right, we still got a long[n]way to go...[n][f 1 1][e]
Morgana
D01_04_e160_60_mes02
That's not all—there are an awful lot of
patrolling Shadows, too.
Now, you can't just blindly rush into
a fight. First you need to ascertain
how strong they are.
[f 0 5 65278][f 2 1][f 4 6 0 3 2 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]That's not all—there are an awful lot of[n]patrolling Shadows, too.[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Now, you can't just blindly rush into[n]a fight. First you need to ascertain[n]how strong they are.[n][f 1 1][e]
Ryuji
D01_04_e160_60_mes03
How're we supposed to do that?
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]How're we supposed to do that?[n][f 1 1][e]
Morgana
D01_04_e160_60_mes04
Well, we'll need to observe the enemy's
actions and get some insight into their
skills.
You should be capable of that, Joker.
[f 0 5 65278][f 2 1][f 4 6 0 3 2 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1155 65535 0]Well, we'll need to observe the enemy's[n]actions and get some insight into their[n]skills.[n][f 1 1][e][f 0 5 65278][f 2 1]You should be capable of that, Joker.[n][f 1 1][e]
Ann
D151_15_miniEV02_mes01
Looks like we're in for some tough work...
[f 0 5 65278][f 2 1][f 4 6 0 4 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Looks like we're in for some tough work...[n][f 1 1][e]
Ryuji
D151_15_miniEV02_mes02
Hey, but at least we have an idea on
how to do it! We'll be outta here in
no time.
[f 0 5 65278][f 2 1][f 4 6 0 2 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Hey, but at least we have an idea on[n]how to do it! We'll be outta here in[n]no time.[n][f 1 1][e]
Morgana
D151_15_miniEV02_mes03
Skull knows the score.
Let's take a look around. We'll be
relying on your keen eye.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Skull knows the score.[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Let's take a look around. We'll be[n]relying on your keen eye.[n][f 1 1][e]
Morgana
D151_15_miniEV01_mes01
Oh! Now there's something
we recognize...
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1132 65535 0]Oh! Now there's something[n]we recognize...[n][f 1 1][e]
Morgana
D151_15_miniEV01_mes02
Yep, that was it! Let's go!
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1119 65535 0]Yep, that was it! Let's go![n][f 1 1][e]
Ann
D151_15_BTL_01_mes01
Wait! Hold on, Joker!
[f 0 5 65278][f 2 1][f 4 6 0 4 104 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Wait! Hold on, Joker![n][f 1 1][e]
Morgana
D151_15_BTL_01_mes02
If we go any further, we'll be stepping
right into a battle. What's your call,
Joker?
[f 0 5 65278][f 2 1][f 4 6 0 3 2 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]If we go any further, we'll be stepping[n]right into a battle. What's your call,[n]Joker?[n][f 1 1][e]
SEL_D151_15_BTL_01
  • Let's go right through them.
  • Let's look around a bit.
[f 0 5 65278][f 2 1]Let's go right through them.[e] [f 0 5 65278][f 2 1]Let's look around a bit.[e]
Response to selection: Let's go right through them.
Ryuji
D151_15_BTL_01_mes03
Oh yeah! Let's DO this!
[f 0 5 65278][f 2 1][f 4 6 0 2 102 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Oh yeah! Let's DO this![n][f 1 1][e]
Response to selection: Let's look around a bit.
Ann
D151_15_BTL_01_mes04
Yeah, let's try using our wits.
[f 0 5 65278][f 2 1][f 4 6 0 4 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Yeah, let's try using our wits.[n][f 1 1][e]
Morgana
D151_15_BTL_01_mes05
You kind of just do what you feel like,
don't you...?
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]You kind of just do what you feel like,[n]don't you...?[n][f 1 1][e]
Morgana
D151_15_BTL_01_mes06
Hey, Joker! I think that might be
our ticket past here!
[f 0 5 65278][f 2 1][f 4 6 0 3 1 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Hey, Joker! I think that might be[n]our ticket past here![n][f 1 1][e]
Morgana
D01_ex_e490_000_mes01
Take a look, guys.
[f 0 5 65278][f 2 1][f 4 6 0 3 2 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Take a look, guys.[n][f 1 1][e]
Ann
D01_ex_e490_000_mes02
Uh... What IS that?
[f 0 5 65278][f 2 1][f 4 6 0 4 103 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Uh... What IS that?[n][f 1 1][e]
Ryuji
D01_ex_e490_000_mes03
Dunno... Let's go find out.
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Dunno... Let's go find out.[n][f 1 1][e]
Ryuji
D151_15_GIM_01_mes01
It's, uh...
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]It's, uh...[n][f 1 1][e]
Ryuji
D151_15_GIM_01_mes02
Seriously... More bars?
[f 0 5 65278][f 2 1][f 4 6 0 2 103 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7156 65535 0]Seriously... More bars?[n][f 1 1][e]
Ann
D151_15_GIM_01_mes03
But there's a way to open it, right?
Let's start looking, Joker.
[f 0 5 65278][f 2 1][f 4 6 0 4 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]But there's a way to open it, right?[n]Let's start looking, Joker.[n][f 1 1][e]
Ann
D151_15_GIM_02_mes01
Boy, there are an awful lot of bars
in here for being... what looks like
a dining room?
[f 0 5 65278][f 2 1][f 4 6 0 4 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 6165 65535 0]Boy, there are an awful lot of bars[n]in here for being... what looks like[n]a dining room?[n][f 1 1][e]
Morgana
D151_15_GIM_02_mes02
Yep, sure looks like it to me. Now,
according to the map...
[f 0 5 65278][f 2 1][f 4 6 0 3 2 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Yep, sure looks like it to me. Now,[n]according to the map...[n][f 1 1][e]
Morgana
D151_15_GIM_02_mes03
There's a path beyond those bars there.
[f 0 5 65278][f 2 1][f 4 6 0 3 2 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1133 65535 0]There's a path beyond those bars there.[n][f 1 1][e]
Ann
D151_15_GIM_02_mes04
Looks like they're making things
tougher for us yet again...
[f 0 5 65278][f 2 1][f 4 6 0 4 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Looks like they're making things[n]tougher for us yet again...[n][f 1 1][e]
Ryuji
D151_15_GIM_02_mes05
Eh, it shouldn't be too bad. Let's just
get it done.
[f 0 5 65278][f 2 1][f 4 6 0 2 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7079 65535 0]Eh, it shouldn't be too bad. Let's just[n]get it done.[n][f 1 1][e]
Morgana
FLD_D01_151_15_GIM03_mes
And that's that! Time to move!
[f 0 5 65278][f 2 1][f 4 6 0 3 1 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1061 65535 0]And that's that! Time to move![n][f 1 1][e]

Related files

938 other files in field.

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Dialogue for arranging furniture in the protagonist's room.

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Placeholder dialogue for Yongen-Jaya.

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The Phantom Thieves discover and acquire a Will Seed in a Palace.

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The protagonist cleans their room at Leblanc for the first time.

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Placeholder dialogue.

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The protagonist is spotted by agents and must escape.

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The protagonist defeats some agents and continues escaping.

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Placeholder dialogue.

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Futaba and the team continue to guide the protagonist through the escape tutorial.

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Placeholder dialogue.

fscr0151_001_100

The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

fscr0151_001_110

Ann joins the Phantom Thieves and they explain the Metaverse.

fscr0151_001_115

The Phantom Thieves use the Metaverse Nav to return to Kamoshida's Palace.

fscr0151_001_120

The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

fscr0151_001_125

The team explains how to sneak into a Palace and Ann joins the infiltration.

fscr0151_001_130

Placeholder dialogue.

fscr0151_001_140

The Phantom Thieves decide to leave Kamoshida's Palace after their first infiltration.

fscr0151_001_150

Placeholder dialogue.

fscr0151_002_010

The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

fscr0151_002_020

Placeholder dialogue.

fscr0151_002_030

The Phantom Thieves discover a shortcut and prepare to head back.

fscr0151_002_100

The Phantom Thieves find the exit of the Palace.

fscr0151_002_110

The Phantom Thieves overhear Shadow Kamoshida ordering his soldiers to hunt them down.

fscr0151_002_115

Placeholder dialogue.

fscr0151_002_120

The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

fscr0151_002_130

The Phantom Thieves discover a barred path and search for a way to proceed.

fscr0151_002_140

The Phantom Thieves decide to explore more of the Palace before heading back.

fscr0151_002_150

Placeholder dialogue.

fscr0151_002_160

The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

fscr0151_003_100

The Phantom Thieves reach the second floor of the Palace and Morgana explains the cognitive world.

fscr0151_003_110

The Phantom Thieves are ambushed by a group of Shadows.

fscr0151_003_115

The protagonist interacts with a switch to open a path.

fscr0151_003_120

Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.