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fscr0151_015_110

Persona 5 Royal dialogue

File: \dataR.cpk\script\field\fscr0151_015_110.bf

Context:The Phantom Thieves learn how to Hold Up enemies and negotiate for items.

D01_01_e100_101_mes01
Test
[f 0 5 65278][f 2 1]Test[n][f 1 1][e]
Morgana
D01_04_e160_062_mes01
Look, a treasure chest! Let's take whatever
is in there too!
[f 0 5 65278][f 2 1][f 4 6 0 3 1 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1045 65535 0]Look, a treasure chest! Let's take whatever[n]is in there too![n][f 1 1][e]
Ann
D01_04_e160_062_mes02
Uh, there's a guard there...
[f 0 5 65278][f 2 1][f 4 6 0 4 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Uh, there's a guard there...[n][f 1 1][e]
Morgana
D01_04_e160_062_mes03
That's okay. Hey, Joker, do you think
we can ambush it from here?
It ought to go the same as when you hide
and jump on an enemy. Give it a shot.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1099 65535 0]That's okay. Hey, Joker, do you think[n]we can ambush it from here?[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 4 25 1 65535 0 0]It ought to go the same as when you hide[n]and jump on an enemy. Give it a shot.[n][f 1 1][e]
Ann
D01_04_e160_063_mes01
I didn't realize even Shadows beg
for their lives... That's actually kind
of surprising...
[f 0 5 65278][f 2 1][f 4 6 0 4 104 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 6110 65535 0]I didn't realize even Shadows beg[n]for their lives... That's actually kind[n]of surprising...[n][f 1 1][e]
Morgana
D01_04_e160_063_mes02
Shadows have emotions too, you know.
Of course they'll be afraid if you corner
them like that.
It might be worth purposely creating such
situations to get them begging for their lives.
The Shadows seem to have different
attitudes, too. If we take advantage of that,
negotiations may go more smoothly.
I'll try to let you know what kind of answers
the Shadows want to hear, depending
on their personalities.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Shadows have emotions too, you know.[n]Of course they'll be afraid if you corner[n]them like that.[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 4 25 1 65535 0 0]It might be worth purposely creating such[n]situations to get them begging for their lives.[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 4 25 1 65535 0 0]The Shadows seem to have different[n]attitudes, too. If we take advantage of that,[n]negotiations may go more smoothly.[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 6 0 3 1 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]I'll try to let you know what kind of answers[n]the Shadows want to hear, depending[n]on their personalities.[n][f 1 1][e]

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Futaba and Akechi guide the protagonist through a stealth section during the second tutorial.

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The protagonist is spotted by agents and must escape.

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The protagonist defeats some agents and continues escaping.

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Futaba and the team continue to guide the protagonist through the escape tutorial.

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Placeholder dialogue.

fscr0151_001_100

The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

fscr0151_001_110

Ann joins the Phantom Thieves and they explain the Metaverse.

fscr0151_001_115

The Phantom Thieves use the Metaverse Nav to return to Kamoshida's Palace.

fscr0151_001_120

The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

fscr0151_001_125

The team explains how to sneak into a Palace and Ann joins the infiltration.

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The Phantom Thieves decide to leave Kamoshida's Palace after their first infiltration.

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fscr0151_002_010

The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

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Placeholder dialogue.

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The Phantom Thieves discover a shortcut and prepare to head back.

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The Phantom Thieves find the exit of the Palace.

fscr0151_002_110

The Phantom Thieves overhear Shadow Kamoshida ordering his soldiers to hunt them down.

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Placeholder dialogue.

fscr0151_002_120

The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

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The Phantom Thieves discover a barred path and search for a way to proceed.

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The Phantom Thieves decide to explore more of the Palace before heading back.

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Placeholder dialogue.

fscr0151_002_160

The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

fscr0151_003_100

The Phantom Thieves reach the second floor of the Palace and Morgana explains the cognitive world.

fscr0151_003_110

The Phantom Thieves are ambushed by a group of Shadows.

fscr0151_003_115

The protagonist interacts with a switch to open a path.

fscr0151_003_120

Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.