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fscr0152_001_105

Persona 5 Royal dialogue

File: \dataR.cpk\script\field\fscr0152_001_105.bf

Context:Ryuji investigates the cell, looking for a way out.

Ryuji
D01_01_NPC_01_mes01
Dammit...! This ain't good, right...?
N-Not like I'm freakin' out or anything...
H-Haha, no way...
[f 0 5 65278][f 2 1]Dammit...! This ain't good, right...?[n][f 1 1][e][f 0 5 65278][f 2 1]N-Not like I'm freakin' out or anything...[n]H-Haha, no way...[n][f 1 1][e]
Ryuji
D01_01_NPC_01_mes02
Ain't there some kinda hole we can get
through...?
[f 0 5 65278][f 2 1]Ain't there some kinda hole we can get[n]through...?[n][f 1 1][e]
Ryuji
D01_01_objEV_01_mes01
These bars're tougher than they look...
[f 0 5 65278][f 2 1]These bars're tougher than they look...[n][f 1 1][e]
D01_01_objEV_01_mes02
The metal bars feel cold to the touch...
[f 0 5 65278][f 2 1]The metal bars feel cold to the touch...[n][f 1 1][e]
Ryuji
D01_01_objEV_02_mes01
What time is it now?
Ain't it still mornin'?
[f 0 5 65278][f 2 1]What time is it now?[n]Ain't it still mornin'?[n][f 1 1][e]
D01_01_objEV_02_mes02
It's in tatters... I would like to avoid using
it at all costs...
[f 0 5 65278][f 2 1]It's in tatters... I would like to avoid using[n]it at all costs...[n][f 1 1][e]
Ryuji
D01_01_objEV_03_R_mes01
Ain't there a crack somewhere?
Like, somewhere we could kick and bust
the wall down? Dammit... It's no use...
[f 0 5 65278][f 2 1]Ain't there a crack somewhere?[n][f 1 1][e][f 0 5 65278][f 2 1]Like, somewhere we could kick and bust[n]the wall down? Dammit... It's no use...[n][f 1 1][e]
D01_01_objEV_03_R_mes02
There are no cracks in sight...
[f 0 5 65278][f 2 1]There are no cracks in sight...[n][f 1 1][e]
Ryuji
D01_01_objEV_03_L_mes01
Those freakin' chains... At least we can
move now...
[f 0 5 65278][f 2 1]Those freakin' chains... At least we can[n]move now...[n][f 1 1][e]
D01_01_objEV_03_L_mes02
There's a somewhat dull sheen
to these shackles...
[f 0 5 65278][f 2 1]There's a somewhat dull sheen[n]to these shackles...[n][f 1 1][e]
Ryuji
D01_01_objEV_04_R_mes01
Yo, there's nothing in there.
[f 0 5 65278][f 2 1]Yo, there's nothing in there.[n][f 1 1][e]
D01_01_objEV_04_R_mes02
It seems this barrel is empty...
[f 0 5 65278][f 2 1]It seems this barrel is empty...[n][f 1 1][e]
Ryuji
D01_01_objEV_04_L_mes01
Hey, should we hide in here and trick
the guards?
Wait, are there even any guards
'round here...?
[f 0 5 65278][f 2 1]Hey, should we hide in here and trick[n]the guards?[n][f 1 1][e][f 0 5 65278][f 2 1]Wait, are there even any guards[n]'round here...?[n][f 1 1][e]
D01_01_objEV_04_L_mes02
It's emitting a pungent, foul odor...
It seems like there's something
inside here...
[f 0 5 65278][f 2 1]It's emitting a pungent, foul odor...[n]It seems like there's something[n]inside here...[n][f 1 1][e]

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The protagonist defeats some agents and continues escaping.

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Futaba and the team continue to guide the protagonist through the escape tutorial.

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Placeholder dialogue.

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The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

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Ann joins the Phantom Thieves and they explain the Metaverse.

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The Phantom Thieves use the Metaverse Nav to return to Kamoshida's Palace.

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The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

fscr0151_001_125

The team explains how to sneak into a Palace and Ann joins the infiltration.

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Placeholder dialogue.

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The Phantom Thieves decide to leave Kamoshida's Palace after their first infiltration.

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Placeholder dialogue.

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The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

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Placeholder dialogue.

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The Phantom Thieves discover a shortcut and prepare to head back.

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The Phantom Thieves find the exit of the Palace.

fscr0151_002_110

The Phantom Thieves overhear Shadow Kamoshida ordering his soldiers to hunt them down.

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Placeholder dialogue.

fscr0151_002_120

The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

fscr0151_002_130

The Phantom Thieves discover a barred path and search for a way to proceed.

fscr0151_002_140

The Phantom Thieves decide to explore more of the Palace before heading back.

fscr0151_002_150

Placeholder dialogue.

fscr0151_002_160

The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

fscr0151_003_100

The Phantom Thieves reach the second floor of the Palace and Morgana explains the cognitive world.

fscr0151_003_110

The Phantom Thieves are ambushed by a group of Shadows.

fscr0151_003_115

The protagonist interacts with a switch to open a path.

fscr0151_003_120

Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.