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fscr0152_002_115

Persona 5 Royal dialogue

File: \dataR.cpk\script\field\fscr0152_002_115.bf

Context:Ryuji and the protagonist explore the prison area, looking for an exit.

Kamoshida...?
D01_01_KAMOSIDA_TALK_mes
You petty slaves can't seriously hope to
leave my castle alive!
[f 0 5 65278][f 2 1][f 4 6 0 202 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]You petty slaves can't seriously hope to[n]leave my castle alive![n][f 1 1][e]
Sakamoto
D01_01_KAMOSIDA_TALK_mes_2
Hey, we gotta ignore him and look for
a way out!
[f 0 5 65278][f 2 1][f 4 6 0 2 2 2 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7167 65535 0]Hey, we gotta ignore him and look for[n]a way out![n][f 1 1][e]
Kamoshida...?
D01_01_KAMOSIDA_TALK_mes_3
How dare you imbeciles defy me!?
I'll never forgive you for this!
[f 0 5 65278][f 2 1][f 4 6 0 202 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 1 65535 32 0 0]How dare you imbeciles defy me!?[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 4 25 1 65535 0 0]I'll never forgive you for this![n][f 1 1][e]
Sakamoto
D152_02_check01_mes01
It ain't openin'!?
Dammit! Let's try and find another way
through!
[f 0 5 65278][f 2 1][f 4 6 0 2 4 2 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7039 65535 0]It ain't openin'!?[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 6 0 2 5 2 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Dammit! Let's try and find another way[n]through![n][f 1 1][e]
D152_02_check01_mes02
I doubt I'll be able to force
these sturdy bars open...
[f 0 5 65278][f 2 1]I doubt I'll be able to force[n]these sturdy bars open...[n][f 1 1][e]
Sakamoto
D152_02_check02_mes01
Dammit, it won't open!
We need some kinda exit! Is there some
other path we can use?
[f 0 5 65278][f 2 1][f 4 6 0 2 2 2 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7175 65535 0]Dammit, it won't open![n][f 1 1][e][f 0 5 65278][f 2 1][f 4 6 0 2 5 2 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]We need some kinda exit! Is there some[n]other path we can use?[n][f 1 1][e]
D152_02_check02_mes02
The iron door is tightly locked...
[f 0 5 65278][f 2 1]The iron door is tightly locked...[n][f 1 1][e]
Sakamoto
D152_02_check03_mes01
Hey, we'd just be headin' backwards if we
went that way. C'mon, we gotta scram!
[f 0 5 65278][f 2 1][f 4 6 0 2 2 2 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7167 65535 0]Hey, we'd just be headin' backwards if we[n]went that way. C'mon, we gotta scram![n][f 1 1][e]
Sakamoto
D152_02_lock01_mes01
Look! There're some guys in armor over
there.
They'll prolly call for backup if we try and
take 'em on. We should go some other
way...!
[f 0 5 65278][f 2 1][f 4 6 0 2 3 2 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7047 65535 0]Look! There're some guys in armor over[n]there.[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 6 0 2 5 2 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]They'll prolly call for backup if we try and[n]take 'em on. We should go some other[n]way...![n][f 1 1][e]
Sakamoto
D152_02_lock01_mes02
Hey, don't you see those armored dudes
over there? We gotta find some other way
to go...!
[f 0 5 65278][f 2 1][f 4 6 0 2 5 2 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7156 65535 0]Hey, don't you see those armored dudes[n]over there? We gotta find some other way[n]to go...![n][f 1 1][e]
Sakamoto
D152_02_PRISON_mes01
There's no one in here...
C'mon, we're supposed to be lookin' for
an exit right now.
[f 0 5 65278][f 2 1][f 4 6 0 2 3 2 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7021 65535 0]There's no one in here...[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 4 25 1 65535 0 0]C'mon, we're supposed to be lookin' for[n]an exit right now.[n][f 1 1][e]
Sakamoto
D152_02_PRISON_mes02
Dude... This is obviously not the exit!
[f 0 5 65278][f 2 1][f 4 6 0 2 2 2 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7037 65535 0]Dude... This is obviously not the exit![n][f 1 1][e]
Sakamoto
D152_02_PRISON_mes03
There's nothing inside. We just gotta
keep goin'.
[f 0 5 65278][f 2 1][f 4 6 0 2 0 2 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7167 65535 0]There's nothing inside. We just gotta[n]keep goin'.[n][f 1 1][e]
Sakamoto
D152_02_PRISON_mes04
So many cells... God damn, what the hell
is this place!?
[f 0 5 65278][f 2 1][f 4 6 0 2 3 2 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7028 65535 0]So many cells... God damn, what the hell[n]is this place!?[n][f 1 1][e]
Sakamoto
D152_02_PRISON_mes05
Dammit... Kamoshida, this weird castle...
None of this makes any sense to me!
[f 0 5 65278][f 2 1][f 4 6 0 2 5 2 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7175 65535 0]Dammit... Kamoshida, this weird castle...[n]None of this makes any sense to me![n][f 1 1][e]
Sakamoto
D152_02_PRISON_mes06
What, you thinkin' there might be
a secret path in there?
...There's nothing there.
[f 0 5 65278][f 2 1][f 4 6 0 2 0 2 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7183 65535 0]What, you thinkin' there might be[n]a secret path in there?[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 4 25 1 65535 0 0]...There's nothing there.[n][f 1 1][e]
Sakamoto
D152_02_PRISON_mes07
Where's the exit...?
[f 0 5 65278][f 2 1][f 4 6 0 2 0 2 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7085 65535 0]Where's the exit...?[n][f 1 1][e]
Sakamoto
D152_02_PRISON_mes8
What're you lookin' there for? There's
nothing worth notin'.
[f 0 5 65278][f 2 1][f 4 6 0 2 0 2 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7156 65535 0]What're you lookin' there for? There's[n]nothing worth notin'.[n][f 1 1][e]
Sakamoto
D152_02_PRISON_mes9
Y'know... where'd those screams come
from earlier?
[f 0 5 65278][f 2 1][f 4 6 0 2 3 2 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7115 65535 0]Y'know... where'd those screams come[n]from earlier?[n][f 1 1][e]
D152_02_PRISON_AF_mes01
The cell door appears to be locked.
[f 0 5 65278][f 2 1]The cell door appears to be locked.[n][f 1 1][e]

Related files

938 other files in field.

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The protagonist defeats some agents and continues escaping.

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Placeholder dialogue.

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Futaba and the team continue to guide the protagonist through the escape tutorial.

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Placeholder dialogue.

fscr0151_001_100

The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

fscr0151_001_110

Ann joins the Phantom Thieves and they explain the Metaverse.

fscr0151_001_115

The Phantom Thieves use the Metaverse Nav to return to Kamoshida's Palace.

fscr0151_001_120

The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

fscr0151_001_125

The team explains how to sneak into a Palace and Ann joins the infiltration.

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Placeholder dialogue.

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The Phantom Thieves decide to leave Kamoshida's Palace after their first infiltration.

fscr0151_001_150

Placeholder dialogue.

fscr0151_002_010

The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

fscr0151_002_020

Placeholder dialogue.

fscr0151_002_030

The Phantom Thieves discover a shortcut and prepare to head back.

fscr0151_002_100

The Phantom Thieves find the exit of the Palace.

fscr0151_002_110

The Phantom Thieves overhear Shadow Kamoshida ordering his soldiers to hunt them down.

fscr0151_002_115

Placeholder dialogue.

fscr0151_002_120

The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

fscr0151_002_130

The Phantom Thieves discover a barred path and search for a way to proceed.

fscr0151_002_140

The Phantom Thieves decide to explore more of the Palace before heading back.

fscr0151_002_150

Placeholder dialogue.

fscr0151_002_160

The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

fscr0151_003_100

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fscr0151_003_110

The Phantom Thieves are ambushed by a group of Shadows.

fscr0151_003_115

The protagonist interacts with a switch to open a path.

fscr0151_003_120

Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.