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fscr0153_007_100

Persona 5 Royal dialogue

File: \dataR.cpk\script\field\fscr0153_007_100.bf

Context:The Phantom Thieves encounter a magical barrier and a puzzle involving 'shimenawa' ropes.

坂本 竜司
D02_SimenawaOut_Mes01
ん? なんだ…?
見えないけど、壁みたいなのがあるな。
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]ん? なんだ…?[n]見えないけど、壁みたいなのがあるな。[n][f 1 1][e]
モルガナ
D02_SimenawaOut_Mes02
…きっと、結界みたいな
不思議な力が働いてるんだ。
このままじゃ、先に進めないぞ。
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]…きっと、結界みたいな[n]不思議な力が働いてるんだ。[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 4 25 1 65535 0 0]このままじゃ、先に進めないぞ。[n][f 1 1][e]
喜多川 祐介
D02_SimenawaOut_Mes03
フム、結界か…
この絵から察するに、
『しめ縄』が関係していそうだな。
[f 0 5 65278][f 2 1][f 4 6 0 5 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]フム、結界か…[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 4 25 1 65535 0 0]この絵から察するに、[n]『しめ縄』が関係していそうだな。[n][f 1 1][e]
D02_SimenawaOut_MesSel
  • 『しめ縄』を切ろう
  • 他の場所を調べよう
  • (デバッグ)先へ進む
[f 0 5 65278][f 2 1]『しめ縄』を切ろう[e] [f 0 5 65278][f 2 1]他の場所を調べよう[e] [f 0 5 65278][f 2 1](デバッグ)先へ進む[e]
Response to selection: 『しめ縄』を切ろう
坂本 竜司
D02_SimenawaOut_Mes04_01
それじゃ、切ってみようぜ!
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]それじゃ、切ってみようぜ![n][f 1 1][e]
Response to selection: 他の場所を調べよう
坂本 竜司
D02_SimenawaOut_Mes04_02
…うお!?
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]…うお!?[n][f 1 1][e]
Response to selection: (デバッグ)先へ進む
坂本 竜司
D02_SimenawaOut_Mes04_03
んじゃ、他にも行けるとこねえか
調べてみようぜ。
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]んじゃ、他にも行けるとこねえか[n]調べてみようぜ。[n][f 1 1][e]
坂本 竜司
D02_SimenawaOut_Mes05
いやぁ、ビビった…
今のは何だったんだ?
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]いやぁ、ビビった…[n]今のは何だったんだ?[n][f 1 1][e]
喜多川 祐介
D02_SimenawaOut_Mes06
どうやら、普通のやり方では
あの『しめ縄』は切れないようだな。
切るÈの方法が、どこかにあるはずだ。
もう少し、探索してみよう。
[f 0 5 65278][f 2 1][f 4 6 0 5 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]どうやら、普通のやり方では[n]あの『しめ縄』は切れないようだな。[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 4 25 1 65535 0 0]切るÈの方法が、どこかにあるはずだ。[n]もう少し、探索してみよう。[n][f 1 1][e]
モルガナ
D02_SimenawaOut_Break
さっきの『熱くない火』。
あれで『しめ縄』が切れるはずだ。
ジョーカー、試してみろ。
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]さっきの『[f 0 1 2]熱くない火[f 0 1 27]』。[n]あれで『しめ縄』が切れるはずだ。[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 4 25 1 65535 0 0]ジョーカー、試してみろ。[n][f 1 1][e]
D02_SimenawaOut_Break_SE
  • 焼き切ろう
  • 後にしよう
[f 0 5 65278][f 2 1]焼き切ろう[e] [f 0 5 65278][f 2 1]後にしよう[e]
Response to selection: 焼き切ろう
坂本 竜司
D02_Takoashi_SummonAF_me
やべぇ!
ジョーカー、敵が出てきたぞ!
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]やべぇ![n]ジョーカー、敵が出てきたぞ![n][f 1 1][e]

Related files

938 other files in field.

fscr0000_000_000

Placeholder dialogue.

fscr0001_001_000

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fscr0003_002_010

Dialogue for arranging furniture in the protagonist's room.

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Placeholder dialogue for Yongen-Jaya.

fscr0010_003_000

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fscr0100_000_000

Placeholder dialogue for the Phantom Thieves.

fscr0100_000_100

The Phantom Thieves discover and acquire a Will Seed in a Palace.

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The protagonist moves into Leblanc and Morgana insists on getting a cat bed.

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The protagonist's first night at Leblanc, receiving instructions from Sojiro and answering the phone.

fscr0100_004_109

The protagonist cleans their room at Leblanc for the first time.

fscr0150_000_000

Placeholder dialogue.

fscr0150_002_100

Futaba and Akechi guide the protagonist through a stealth section during the second tutorial.

fscr0150_002_110

The protagonist is spotted by agents and must escape.

fscr0150_002_120

The protagonist defeats some agents and continues escaping.

fscr0150_002_130

Placeholder dialogue.

fscr0150_003_100

Futaba and the team continue to guide the protagonist through the escape tutorial.

fscr0151_000_000

Placeholder dialogue.

fscr0151_001_100

The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

fscr0151_001_110

Ann joins the Phantom Thieves and they explain the Metaverse.

fscr0151_001_115

The Phantom Thieves use the Metaverse Nav to return to Kamoshida's Palace.

fscr0151_001_120

The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

fscr0151_001_125

The team explains how to sneak into a Palace and Ann joins the infiltration.

fscr0151_001_130

Placeholder dialogue.

fscr0151_001_140

The Phantom Thieves decide to leave Kamoshida's Palace after their first infiltration.

fscr0151_001_150

Placeholder dialogue.

fscr0151_002_010

The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

fscr0151_002_020

Placeholder dialogue.

fscr0151_002_030

The Phantom Thieves discover a shortcut and prepare to head back.

fscr0151_002_100

The Phantom Thieves find the exit of the Palace.

fscr0151_002_110

The Phantom Thieves overhear Shadow Kamoshida ordering his soldiers to hunt them down.

fscr0151_002_115

Placeholder dialogue.

fscr0151_002_120

The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

fscr0151_002_130

The Phantom Thieves discover a barred path and search for a way to proceed.

fscr0151_002_140

The Phantom Thieves decide to explore more of the Palace before heading back.

fscr0151_002_150

Placeholder dialogue.

fscr0151_002_160

The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

fscr0151_003_100

The Phantom Thieves reach the second floor of the Palace and Morgana explains the cognitive world.

fscr0151_003_110

The Phantom Thieves are ambushed by a group of Shadows.

fscr0151_003_115

The protagonist interacts with a switch to open a path.

fscr0151_003_120

Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.