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fscr0154_001_120

Persona 5 Royal dialogue

File: \dataR.cpk\script\field\fscr0154_001_120.bf

Context:The team finds a pig statue with a hidden entrance.

Ryuji
e259_112_mes01
Damn, that's one hell of a pig.
[f 0 5 65278][f 2 1][f 4 6 0 2 104 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7022 65535 0]Damn, that's one hell of a pig.[n][f 1 1][e]
Yusuke
e259_112_mes02
I doubt it's for collecting money... so why
is a pig decorating the entrance?
[f 0 5 65278][f 2 1][f 4 6 0 5 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]I doubt it's for collecting money... so why[n]is a pig decorating the entrance?[n][f 1 1][e]
Ann
e259_112_mes03
What could it be?
[f 0 5 65278][f 2 1][f 4 6 0 4 103 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 6194 65535 0]What could it be?[n][f 1 1][e]
Makoto
e259_112_mes04
Wait. I can feel a draft coming from
underneath the statue...
Doesn't this seem strange to you, Joker?
[f 0 5 65278][f 2 1][f 4 6 0 6 101 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Wait. I can feel a draft coming from[n]underneath the statue...[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 6 0 6 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Doesn't this seem strange to you, Joker?[n][f 1 1][e]
e259_112_selA
  • I mean, it's a weird statue.
  • That placard is suspicious.
[f 0 5 65278][f 2 1]I mean, it's a weird statue.[e] [f 0 5 65278][f 2 1]That placard is suspicious.[e]
Response to selection: I mean, it's a weird statue.
Makoto
e259_112_selA_0_mes01
...Especially that placard. I wonder why it
looks so odd.
[f 0 5 65278][f 2 1][f 4 6 0 6 103 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 2020 65535 0]...Especially that placard. I wonder why it[n]looks so odd.[n][f 1 1][e]
Response to selection: That placard is suspicious.
Ann
e259_112_mes05
Why don't we check it out?
[f 0 5 65278][f 2 1][f 4 6 0 4 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Why don't we check it out?[n][f 1 1][e]
Ryuji
e259_112_mes06
Oooh, a hidden passage!
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7040 65535 0]Oooh, a hidden passage![n][f 1 1][e]
Makoto
e259_112_mes07
Let's head inside... After we're adequately
prepared, of course.
[f 0 5 65278][f 2 1][f 4 6 0 6 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Let's head inside... After we're adequately[n]prepared, of course.[n][f 1 1][e]

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The protagonist is spotted by agents and must escape.

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The protagonist defeats some agents and continues escaping.

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Futaba and the team continue to guide the protagonist through the escape tutorial.

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The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

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Ann joins the Phantom Thieves and they explain the Metaverse.

fscr0151_001_115

The Phantom Thieves use the Metaverse Nav to return to Kamoshida's Palace.

fscr0151_001_120

The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

fscr0151_001_125

The team explains how to sneak into a Palace and Ann joins the infiltration.

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The Phantom Thieves decide to leave Kamoshida's Palace after their first infiltration.

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Placeholder dialogue.

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The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

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Placeholder dialogue.

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The Phantom Thieves discover a shortcut and prepare to head back.

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The Phantom Thieves find the exit of the Palace.

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The Phantom Thieves overhear Shadow Kamoshida ordering his soldiers to hunt them down.

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Placeholder dialogue.

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The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

fscr0151_002_130

The Phantom Thieves discover a barred path and search for a way to proceed.

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The Phantom Thieves decide to explore more of the Palace before heading back.

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Placeholder dialogue.

fscr0151_002_160

The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

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The Phantom Thieves reach the second floor of the Palace and Morgana explains the cognitive world.

fscr0151_003_110

The Phantom Thieves are ambushed by a group of Shadows.

fscr0151_003_115

The protagonist interacts with a switch to open a path.

fscr0151_003_120

Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.