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fscr0155_001_010

Persona 5 Royal dialogue

File: \dataR.cpk\script\field\fscr0155_001_010.bf

Context:The Phantom Thieves consider visiting a nearby town in Futaba's Palace.

Ann
MSG_e295_029_000
Hey, isn't that a town off in the distance?
[f 0 5 65278][f 2 1][f 4 6 0 4 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 6155 65535 0]Hey, isn't that a town off in the distance?[n][f 1 1][e]
Yusuke
MSG_e295_029_001
Yes, I can see what appear to be buildings
over there.
[f 0 5 65278][f 2 1][f 4 6 0 5 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Yes, I can see what appear to be buildings[n]over there.[n][f 1 1][e]
Makoto
MSG_e295_029_AF_000
Do you think that's the town Futaba
mentioned over there?
[f 0 5 65278][f 2 1][f 4 6 0 6 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Do you think that's the town Futaba[n]mentioned over there?[n][f 1 1][e]
Morgana
MSG_D04_155_01_001_000
Huh? There's nothing left for us to do
in the town... Are you sure you want to
go back there?
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1057 65535 0]Huh? There's nothing left for us to do[n]in the town... Are you sure you want to[n]go back there?[n][f 1 1][e]
SEL_D04_155_01_001_001
  • I'm sure.
  • Never mind.
[f 0 5 65278][f 2 1]I'm sure.[f 2 7 0 0 106 1][e] [f 0 5 65278][f 2 1]Never mind.[f 2 7 0 0 106 1][e]
Response to selection: I'm sure.
Morgana
MSG_D04_155_01_001_002
All right then, let's go!
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]All right then, let's go![n][f 1 1][e]
Response to selection: Never mind.
Morgana
MSG_D04_155_01_001_003
Probably for the best.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Probably for the best.[n][f 1 1][e]
Makoto
MSG_D04_155_01_000_000
What is that in the distance? I can see
buildings...
[f 0 5 65278][f 2 1][f 4 6 0 6 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]What is that in the distance? I can see[n]buildings...[n][f 1 1][e]
Ann
MSG_D04_155_01_000_001
I think I saw that on our way here too—
though it was so hot, my memory's a
little hazy...
[f 0 5 65278][f 2 1][f 4 6 0 4 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 6022 65535 0]I think I saw that on our way here too—[n]though it was so hot, my memory's a[n]little hazy...[n][f 1 1][e]
Morgana
MSG_D155_01_s_01_000
Want to head over to the town, Joker?
It's pretty far away, so this is my chance
to shine!
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1185 65535 0]Want to head over to the town, Joker?[n]It's pretty far away, so this is my chance[n]to shine![n][f 1 1][e]
SEL_e295_029_AF_002
  • Let's go.
  • Not now.
[f 0 5 65278][f 2 1]Let's go.[f 2 7 0 0 106 1][e] [f 0 5 65278][f 2 1]Not now.[f 2 7 0 0 106 1][e]
Response to selection: Let's go.
Morgana
MSG_D155_01_s_01_002
Okay. Just let me know when you're
feeling ready to go!
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Okay. Just let me know when you're[n]feeling ready to go![n][f 1 1][e]

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The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

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The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

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The team explains how to sneak into a Palace and Ann joins the infiltration.

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The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

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The Phantom Thieves discover a shortcut and prepare to head back.

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The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

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The Phantom Thieves discover a barred path and search for a way to proceed.

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The Phantom Thieves decide to explore more of the Palace before heading back.

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Placeholder dialogue.

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The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

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The Phantom Thieves reach the second floor of the Palace and Morgana explains the cognitive world.

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The Phantom Thieves are ambushed by a group of Shadows.

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The protagonist interacts with a switch to open a path.

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Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.