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fscr0155_002_012

Persona 5 Royal dialogue

File: \dataR.cpk\script\field\fscr0155_002_012.bf

Context:The team solves another mural puzzle.

Ann
D04_03_e296_251_mes03
Wait, what!? I can't even begin to tell
what this one is.
[f 0 5 65278][f 2 1][f 4 6 0 4 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 1 0 0 3 0 0]Wait, what!? I can't even begin to tell[n]what this one is.[n][f 1 1][e]
Makoto
D04_03_e296_251_mes04
It may be a rather difficult puzzle for us
to solve...
[f 0 5 65278][f 2 1][f 4 6 0 6 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 1 0 0 4 0 0]It may be a rather difficult puzzle for us[n]to solve...[n][f 1 1][e]
Morgana
GMC_PUZZLE_EXIT_CHECK_ms
What's wrong, Joker? Do you need to
think this over?
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 1 0 0 14 0 0]What's wrong, Joker? Do you need to[n]think this over?[n][f 1 1][e]
YESNO_SEL
  • Yes please.
  • Not yet.
[f 0 5 65278][f 2 1]Yes please.[e] [f 0 5 65278][f 2 1]Not yet.[e]
Response to selection: Yes please.
Ann
D04_03_e296_301_mes01
Yes! We're done!
[f 0 5 65278][f 2 1][f 4 6 0 4 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 1 0 0 5 0 0]Yes! We're done![n][f 1 1][e]
Response to selection: Not yet.
リュウジ
GMC_PUZZLE_INIT_msg_02
んん?
こりゃ壁画か?
[f 0 5 65278][f 2 1]んん?[n]こりゃ壁画か?[n][f 1 1][e]
マコト
GMC_PUZZLE_INIT_msg_03
Ü度頭を冷やして挑戦してみましょう。
[f 0 5 65278][f 2 1]Ü度頭を冷やして挑戦してみましょう。[n][f 1 1][e]
ユウスケ
GMC_PUZZLE_HINT_msg
壁画がバラバラに・・・。
これではどの向きで収まっていたか、
判別し辛いな・・・。
[f 0 5 65278][f 2 1]壁画がバラバラに・・・。[n][f 1 1][e][f 0 5 65278][f 2 1]これではどの向きで収まっていたか、[n]判別し辛いな・・・。[n][f 1 1][e]

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The protagonist defeats some agents and continues escaping.

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Futaba and the team continue to guide the protagonist through the escape tutorial.

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The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

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Ann joins the Phantom Thieves and they explain the Metaverse.

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The Phantom Thieves use the Metaverse Nav to return to Kamoshida's Palace.

fscr0151_001_120

The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

fscr0151_001_125

The team explains how to sneak into a Palace and Ann joins the infiltration.

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The Phantom Thieves decide to leave Kamoshida's Palace after their first infiltration.

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Placeholder dialogue.

fscr0151_002_010

The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

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Placeholder dialogue.

fscr0151_002_030

The Phantom Thieves discover a shortcut and prepare to head back.

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The Phantom Thieves find the exit of the Palace.

fscr0151_002_110

The Phantom Thieves overhear Shadow Kamoshida ordering his soldiers to hunt them down.

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Placeholder dialogue.

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The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

fscr0151_002_130

The Phantom Thieves discover a barred path and search for a way to proceed.

fscr0151_002_140

The Phantom Thieves decide to explore more of the Palace before heading back.

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Placeholder dialogue.

fscr0151_002_160

The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

fscr0151_003_100

The Phantom Thieves reach the second floor of the Palace and Morgana explains the cognitive world.

fscr0151_003_110

The Phantom Thieves are ambushed by a group of Shadows.

fscr0151_003_115

The protagonist interacts with a switch to open a path.

fscr0151_003_120

Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.