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fscr0155_003_100

Persona 5 Royal dialogue

File: \dataR.cpk\script\field\fscr0155_003_100.bf

Context:The team encounters a boulder trap and a stone slab with a riddle.

Shadow Futaba
D04_03_e296_210_mes01
You're late. What took so long?
[f 0 5 65278][f 2 1][f 4 6 0 8 900 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]You're late. What took so long?[n][f 1 1][e]
Ryuji
D04_03_e296_210_mes02
Urghhh, that's it! I've had it up to here
with her!
[f 0 5 65278][f 2 1][f 4 6 0 2 102 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7044 65535 0]Urghhh, that's it! I've had it up to here[n]with her![n][f 1 1][e]
Shadow Futaba
D04_03_e296_211_mes01
Look up...
[f 0 5 65278][f 2 1]Look up...[n][f 1 1][e]
Ryuji
D04_03_e296_211_mes02
Huh? Up?
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7183 65535 0]Huh? Up?[n][f 1 1][e]
Makoto
D04_03_e296_211_mes03
The ray of light is even longer now.
[f 0 5 65278][f 2 1][f 4 6 0 6 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]The ray of light is even longer now.[n][f 1 1][e]
Makoto
D04_03_e296_211_mes04
Wait, this shaking...
[f 0 5 65278][f 2 1][f 4 6 0 6 104 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Wait, this shaking...[n][f 1 1][e]
Morgana
D04_03_e296_211_mes05
Shoot, this is bad! Get back!
[f 0 5 65278][f 2 1][f 4 6 0 3 4 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1029 65535 0]Shoot, this is bad! Get back![n][f 1 1][e]
Ryuji
D04_03_e296_211_mes06
I'm sick of this bullshit! What the hell
is she thinkin'!?
[f 0 5 65278][f 2 1][f 4 6 0 2 104 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]I'm sick of this bullshit! What the hell[n]is she thinkin'!?[n][f 1 1][e]
Ann
D04_03_e296_211_AF_mes01
Uhh, is this what I think...?
[f 0 5 65278][f 2 1][f 4 6 0 4 103 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Uhh, is this what I think...?[n][f 1 1][e]
Morgana
D04_03_e296_211_AF_mes02
Back, back! I am not gonna be
crushed here!
[f 0 5 65278][f 2 1][f 4 6 0 3 4 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Back, back! I am not gonna be[n]crushed here![n][f 1 2 25][e]
Makoto
D04_03_e296_211_AF_mes03
We can't proceed on like this.We need to
do something about that giant boulder.
[f 0 5 65278][f 2 1][f 4 6 0 6 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]We can't proceed on like this.We need to[n]do something about that giant boulder.[n][f 1 1][e]
Makoto
MSG_e296_209_000
A stone slab... "When red and blue
align, an illusion will rise. Only
proper guidance shall form a path."
[f 0 5 65278][f 2 1][f 4 6 0 6 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 2156 65535 0]A stone slab... "When red and blue[n]align, an illusion will rise. Only[n]proper guidance shall form a path."[n][f 1 1][e]
Ann
MSG_e296_209_001
Huh? What is it talking about?
[f 0 5 65278][f 2 1][f 4 6 0 4 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Huh? What is it talking about?[n][f 1 1][e]
Makoto
MSG_e296_209_002
I haven't the slightest idea. It may be
a hint of some kind.
[f 0 5 65278][f 2 1][f 4 6 0 6 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]I haven't the slightest idea. It may be[n]a hint of some kind.[n][f 1 1][e]
Makoto
MSG_e296_209_003
A stone slab... "When red and blue
align, an illusion will rise. Only
proper guidance shall form a path."
[f 0 5 65278][f 2 1][f 4 6 0 6 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]A stone slab... "When red and blue[n]align, an illusion will rise. Only[n]proper guidance shall form a path."[n][f 1 1][e]
Ann
MSG_e296_209_004
Is that a hint? Hm...
[f 0 5 65278][f 2 1][f 4 6 0 4 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Is that a hint? Hm...[n][f 1 1][e]
Makoto
D155_03_miniEV02_ng_mes0
We should hurry after Futaba.
[f 0 5 65278][f 2 1][f 4 6 0 6 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]We should hurry after Futaba.[n][f 1 1][e]

Related files

938 other files in field.

fscr0000_000_000

Placeholder dialogue.

fscr0001_001_000

Placeholder dialogue.

fscr0003_002_010

Dialogue for arranging furniture in the protagonist's room.

fscr0009_001_000

Placeholder dialogue for Yongen-Jaya.

fscr0010_003_000

Placeholder dialogue.

fscr0100_000_000

Placeholder dialogue for the Phantom Thieves.

fscr0100_000_100

The Phantom Thieves discover and acquire a Will Seed in a Palace.

fscr0100_004_009

The protagonist moves into Leblanc and Morgana insists on getting a cat bed.

fscr0100_004_010

The protagonist's first night at Leblanc, receiving instructions from Sojiro and answering the phone.

fscr0100_004_109

The protagonist cleans their room at Leblanc for the first time.

fscr0150_000_000

Placeholder dialogue.

fscr0150_002_100

Futaba and Akechi guide the protagonist through a stealth section during the second tutorial.

fscr0150_002_110

The protagonist is spotted by agents and must escape.

fscr0150_002_120

The protagonist defeats some agents and continues escaping.

fscr0150_002_130

Placeholder dialogue.

fscr0150_003_100

Futaba and the team continue to guide the protagonist through the escape tutorial.

fscr0151_000_000

Placeholder dialogue.

fscr0151_001_100

The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

fscr0151_001_110

Ann joins the Phantom Thieves and they explain the Metaverse.

fscr0151_001_115

The Phantom Thieves use the Metaverse Nav to return to Kamoshida's Palace.

fscr0151_001_120

The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

fscr0151_001_125

The team explains how to sneak into a Palace and Ann joins the infiltration.

fscr0151_001_130

Placeholder dialogue.

fscr0151_001_140

The Phantom Thieves decide to leave Kamoshida's Palace after their first infiltration.

fscr0151_001_150

Placeholder dialogue.

fscr0151_002_010

The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

fscr0151_002_020

Placeholder dialogue.

fscr0151_002_030

The Phantom Thieves discover a shortcut and prepare to head back.

fscr0151_002_100

The Phantom Thieves find the exit of the Palace.

fscr0151_002_110

The Phantom Thieves overhear Shadow Kamoshida ordering his soldiers to hunt them down.

fscr0151_002_115

Placeholder dialogue.

fscr0151_002_120

The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

fscr0151_002_130

The Phantom Thieves discover a barred path and search for a way to proceed.

fscr0151_002_140

The Phantom Thieves decide to explore more of the Palace before heading back.

fscr0151_002_150

Placeholder dialogue.

fscr0151_002_160

The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

fscr0151_003_100

The Phantom Thieves reach the second floor of the Palace and Morgana explains the cognitive world.

fscr0151_003_110

The Phantom Thieves are ambushed by a group of Shadows.

fscr0151_003_115

The protagonist interacts with a switch to open a path.

fscr0151_003_120

Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.