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fscr0155_003_130

Persona 5 Royal dialogue

File: \dataR.cpk\script\field\fscr0155_003_130.bf

Context:The team finds another stone slab with more binary codes.

Morgana
MSG_e296_221_000
Look, there's a stone slab here too.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1192 65535 0]Look, there's a stone slab here too.[n][f 1 1][e]
Makoto
MSG_e296_221_001
Touching this one will probably activate
it too. What do you want to do, Joker?
[f 0 5 65278][f 2 1][f 4 6 0 6 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Touching this one will probably activate[n]it too. What do you want to do, Joker?[n][f 1 1][e]
SEL_e296_221_002
  • Let's touch it.
  • We should check elsewhere.
[f 0 5 65278][f 2 1]Let's touch it.[f 2 7 0 0 106 1][e] [f 0 5 65278][f 2 1]We should check elsewhere.[e]
Response to selection: Let's touch it.
Ryuji
MSG_e296_221_003
Woo! It's lit up now, just like we were
expectin'!
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7045 65535 0]Woo! It's lit up now, just like we were[n]expectin'![n][f 1 1][e]
Response to selection: We should check elsewhere.
Makoto
MSG_e296_221_004
There are red inscriptions on there this
time. They say... R01100 and B10011.
[f 0 5 65278][f 2 1][f 4 6 0 6 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]There are red inscriptions on there this[n]time. They say... [f 0 1 2]R01100[f 0 1 27] and [f 0 1 2]B10011[f 0 1 27].[n][f 1 1][e]
Yusuke
MSG_e296_221_005
If this code is similar to the prior one,
these would surely be hints for those
buttons.
Though we broke it earlier.
[f 0 5 65278][f 2 1][f 4 6 0 5 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]If this code is similar to the prior one,[n]these would surely be hints for those[n]buttons.[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Though we broke it earlier.[n][f 1 1][e]
Makoto
MSG_e296_221_005_02
To be honest, it somewhat reminds me
of binary.
[f 0 5 65278][f 2 1][f 4 6 0 6 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]To be honest, it somewhat reminds me[n]of binary.[n][f 1 1][e]
Ann
MSG_e296_221_006
That makes sense, given Futaba-chan's
hacker background. Well, let's go see
if anything's changed.
[f 0 5 65278][f 2 1][f 4 6 0 4 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]That makes sense, given Futaba-chan's[n]hacker background. Well, let's go see[n]if anything's changed.[n][f 1 1][e]
Ryuji
MSG_e296_221_007
Huh? You serious? Well, I guess we can
always do it later.
[f 0 5 65278][f 2 1][f 4 6 0 2 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Huh? You serious? Well, I guess we can[n]always do it later.[n][f 1 1][e]
Morgana
MSG_e296_221_c_000
Do you want to touch it after all?
It seems like this stone slab will be
our key to solving this...
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Do you want to touch it after all?[n]It seems like this stone slab will be[n]our key to solving this...[n][f 1 1][e]
Makoto
MSG_e296_221_AF_000
There are two codes on the slab:
R01100 and B10011.
[f 0 5 65278][f 2 1][f 4 6 0 6 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]There are two codes on the slab:[n][f 0 1 2]R01100[f 0 1 27] and [f 0 1 2]B10011[f 0 1 27].[n][f 1 1][e]
Makoto
MSG_e296_221_AF_000_AF
There's no other reason for us to be
looking here anymore. We should
check elsewhere, okay?
[f 0 5 65278][f 2 1][f 4 6 0 6 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]There's no other reason for us to be[n]looking here anymore. We should[n]check elsewhere, okay?[n][f 1 1][e]
Morgana
D04_03_e296_224_mes01
Aha! Look!
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Aha! Look![n][f 1 1][e]
Morgana
D04_03_e296_224_mes02
Something changed in the room,
just like we expected.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Something changed in the room,[n]just like we expected.[n][f 1 1][e]
Makoto
D04_03_e296_224_mes03
There should be some connection
between that and the code that
appeared on the stone slab.
[f 0 5 65278][f 2 1][f 4 6 0 6 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]There should be some connection[n]between that and the code that[n]appeared on the stone slab.[n][f 1 1][e]

Related files

938 other files in field.

fscr0000_000_000

Placeholder dialogue.

fscr0001_001_000

Placeholder dialogue.

fscr0003_002_010

Dialogue for arranging furniture in the protagonist's room.

fscr0009_001_000

Placeholder dialogue for Yongen-Jaya.

fscr0010_003_000

Placeholder dialogue.

fscr0100_000_000

Placeholder dialogue for the Phantom Thieves.

fscr0100_000_100

The Phantom Thieves discover and acquire a Will Seed in a Palace.

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The protagonist moves into Leblanc and Morgana insists on getting a cat bed.

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The protagonist's first night at Leblanc, receiving instructions from Sojiro and answering the phone.

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The protagonist cleans their room at Leblanc for the first time.

fscr0150_000_000

Placeholder dialogue.

fscr0150_002_100

Futaba and Akechi guide the protagonist through a stealth section during the second tutorial.

fscr0150_002_110

The protagonist is spotted by agents and must escape.

fscr0150_002_120

The protagonist defeats some agents and continues escaping.

fscr0150_002_130

Placeholder dialogue.

fscr0150_003_100

Futaba and the team continue to guide the protagonist through the escape tutorial.

fscr0151_000_000

Placeholder dialogue.

fscr0151_001_100

The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

fscr0151_001_110

Ann joins the Phantom Thieves and they explain the Metaverse.

fscr0151_001_115

The Phantom Thieves use the Metaverse Nav to return to Kamoshida's Palace.

fscr0151_001_120

The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

fscr0151_001_125

The team explains how to sneak into a Palace and Ann joins the infiltration.

fscr0151_001_130

Placeholder dialogue.

fscr0151_001_140

The Phantom Thieves decide to leave Kamoshida's Palace after their first infiltration.

fscr0151_001_150

Placeholder dialogue.

fscr0151_002_010

The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

fscr0151_002_020

Placeholder dialogue.

fscr0151_002_030

The Phantom Thieves discover a shortcut and prepare to head back.

fscr0151_002_100

The Phantom Thieves find the exit of the Palace.

fscr0151_002_110

The Phantom Thieves overhear Shadow Kamoshida ordering his soldiers to hunt them down.

fscr0151_002_115

Placeholder dialogue.

fscr0151_002_120

The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

fscr0151_002_130

The Phantom Thieves discover a barred path and search for a way to proceed.

fscr0151_002_140

The Phantom Thieves decide to explore more of the Palace before heading back.

fscr0151_002_150

Placeholder dialogue.

fscr0151_002_160

The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

fscr0151_003_100

The Phantom Thieves reach the second floor of the Palace and Morgana explains the cognitive world.

fscr0151_003_110

The Phantom Thieves are ambushed by a group of Shadows.

fscr0151_003_115

The protagonist interacts with a switch to open a path.

fscr0151_003_120

Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.