← Database Search

fscr0155_004_150

Persona 5 Royal dialogue

File: \dataR.cpk\script\field\fscr0155_004_150.bf

Context:The team uses another gem on a pedestal.

Ann
D04_03_e296_336_mes01
Wasn't there something like this
before? You know, when we had to
use that shining gem from Anubis.
[f 0 5 65278][f 2 1][f 4 6 0 4 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 6155 65535 0]Wasn't there something like this[n]before? You know, when we had to[n]use that shining gem from Anubis.[n][f 1 1][e]
Makoto
D04_03_e296_336_mes02
We already have another one of those
gems, do we not? We should try placing
it in here.
[f 0 5 65278][f 2 1][f 4 6 0 6 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]We already have another one of those[n]gems, do we not? We should try placing[n]it in here.[n][f 1 1][e]
D04_03_e296_336_selA
  • Let's give it a try.
  • Maybe later.
[f 0 5 65278][f 2 1]Let's give it a try.[e] [f 0 5 65278][f 2 1]Maybe later.[e]
Response to selection: Let's give it a try.
Morgana
D04_03_e296_336_selA_0_m
......
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]......[n][f 1 1][e]
Response to selection: Maybe later.
Yusuke
D04_03_e296_336_selA_1_m
Very well. I was looking forward to
seeing what would happen, but I
suppose that can wait...
[f 0 5 65278][f 2 1][f 4 6 0 5 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 4026 65535 0]Very well. I was looking forward to[n]seeing what would happen, but I[n]suppose that can wait...[n][f 1 1][e]
Yusuke
D04_03_e296_336_mes03
Hm, this sight brings a tear to my eye
yet again!
[f 0 5 65278][f 2 1][f 4 6 0 5 101 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 4048 65535 0]Hm, this sight brings a tear to my eye[n]yet again![n][f 1 1][e]
Ryuji
D04_03_e296_336_mes04
You're so freakin' weird, dude...
[f 0 5 65278][f 2 1][f 4 6 0 2 103 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]You're so freakin' weird, dude...[n][f 1 1][e]
Ann
MSG_e296_336_AF01_000
We're supposed to put the gem from
that statue here, right?
[f 0 5 65278][f 2 1][f 4 6 0 4 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]We're supposed to put the gem from[n]that statue here, right?[n][f 1 1][e]
Ann
D04_03_e296_336_AF02_mes
Wasn't there something like this
before? You know, when we had to
use that shining gem from Anubis.
[f 0 5 65278][f 2 1][f 4 6 0 4 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Wasn't there something like this[n]before? You know, when we had to[n]use that shining gem from Anubis.[n][f 1 1][e]
Yusuke
D04_03_e296_336_AF02_mes_2
Hm, we will need to obtain another one.
Very well, let us go search for it.
[f 0 5 65278][f 2 1][f 4 6 0 5 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Hm, we will need to obtain another one.[n]Very well, let us go search for it.[n][f 1 1][e]
Morgana
MSG_e296_336_AF03_000
We'll need a gem from an Anubis statue.
Let's get looking!
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]We'll need a gem from an Anubis statue.[n]Let's get looking![n][f 1 1][e]
D04_03_e296_336_AF04_mes
A gem is set in the pedestal.
[f 0 5 65278][f 2 1]A gem is set in the pedestal.[n][f 1 1][e]

Related files

938 other files in field.

fscr0000_000_000

Placeholder dialogue.

fscr0001_001_000

Placeholder dialogue.

fscr0003_002_010

Dialogue for arranging furniture in the protagonist's room.

fscr0009_001_000

Placeholder dialogue for Yongen-Jaya.

fscr0010_003_000

Placeholder dialogue.

fscr0100_000_000

Placeholder dialogue for the Phantom Thieves.

fscr0100_000_100

The Phantom Thieves discover and acquire a Will Seed in a Palace.

fscr0100_004_009

The protagonist moves into Leblanc and Morgana insists on getting a cat bed.

fscr0100_004_010

The protagonist's first night at Leblanc, receiving instructions from Sojiro and answering the phone.

fscr0100_004_109

The protagonist cleans their room at Leblanc for the first time.

fscr0150_000_000

Placeholder dialogue.

fscr0150_002_100

Futaba and Akechi guide the protagonist through a stealth section during the second tutorial.

fscr0150_002_110

The protagonist is spotted by agents and must escape.

fscr0150_002_120

The protagonist defeats some agents and continues escaping.

fscr0150_002_130

Placeholder dialogue.

fscr0150_003_100

Futaba and the team continue to guide the protagonist through the escape tutorial.

fscr0151_000_000

Placeholder dialogue.

fscr0151_001_100

The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

fscr0151_001_110

Ann joins the Phantom Thieves and they explain the Metaverse.

fscr0151_001_115

The Phantom Thieves use the Metaverse Nav to return to Kamoshida's Palace.

fscr0151_001_120

The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

fscr0151_001_125

The team explains how to sneak into a Palace and Ann joins the infiltration.

fscr0151_001_130

Placeholder dialogue.

fscr0151_001_140

The Phantom Thieves decide to leave Kamoshida's Palace after their first infiltration.

fscr0151_001_150

Placeholder dialogue.

fscr0151_002_010

The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

fscr0151_002_020

Placeholder dialogue.

fscr0151_002_030

The Phantom Thieves discover a shortcut and prepare to head back.

fscr0151_002_100

The Phantom Thieves find the exit of the Palace.

fscr0151_002_110

The Phantom Thieves overhear Shadow Kamoshida ordering his soldiers to hunt them down.

fscr0151_002_115

Placeholder dialogue.

fscr0151_002_120

The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

fscr0151_002_130

The Phantom Thieves discover a barred path and search for a way to proceed.

fscr0151_002_140

The Phantom Thieves decide to explore more of the Palace before heading back.

fscr0151_002_150

Placeholder dialogue.

fscr0151_002_160

The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

fscr0151_003_100

The Phantom Thieves reach the second floor of the Palace and Morgana explains the cognitive world.

fscr0151_003_110

The Phantom Thieves are ambushed by a group of Shadows.

fscr0151_003_115

The protagonist interacts with a switch to open a path.

fscr0151_003_120

Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.