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fscr0155_007_105

Persona 5 Royal dialogue

File: \dataR.cpk\script\field\fscr0155_007_105.bf

Context:The team finds their path blocked by a 'curse' and arrow traps.

Ryuji
MSG_e296_114_000
Whoa, that was TOO close!
[f 0 5 65278][f 2 1][f 4 6 0 2 104 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7040 65535 0]Whoa, that was TOO close![n][f 1 1][e]
Ann
MSG_e296_114_001
It doesn't look like we can go through
here either... Maybe it's that "curse"?
[f 0 5 65278][f 2 1][f 4 6 0 4 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]It doesn't look like we can go through[n]here either... Maybe it's that "curse"?[n][f 1 1][e]
Ryuji
MSG_e296_114_002
Ughhh, this is so annoyin'! God freakin'
dammit!
[f 0 5 65278][f 2 1][f 4 6 0 2 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Ughhh, this is so annoyin'! God freakin'[n]dammit![n][f 1 1][e]
Ann
MSG_e296_114_003
We're not getting past here with
those arrows. Maybe the "curse"
is real after all...
[f 0 5 65278][f 2 1][f 4 6 0 4 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]We're not getting past here with[n]those arrows. Maybe the "curse"[n]is real after all...[n][f 1 1][e]
Ryuji
MSG_e296_114_004
Ughhh, what the hell're we supposed
to do!? Goddammit!
[f 0 5 65278][f 2 1][f 4 6 0 2 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Ughhh, what the hell're we supposed[n]to do!? Goddammit![n][f 1 1][e]
Ann
MSG_e296_114_AF_000
That way's too dangerous. Maybe that
"curse" has to do with it?
[f 0 5 65278][f 2 1][f 4 6 0 4 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]That way's too dangerous. Maybe that[n]"curse" has to do with it?[n][f 1 1][e]
Makoto
MSG_e296_117_000
Hm... We've seen this trap before. It had
something to do with that "curse"...
[f 0 5 65278][f 2 1][f 4 6 0 6 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 2159 65535 0]Hm... We've seen this trap before. It had[n]something to do with that "curse"...[n][f 1 1][e]
Ann
MSG_e296_117_001
Does that mean this one's related to
that gem too?
[f 0 5 65278][f 2 1][f 4 6 0 4 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Does that mean this one's related to[n]that gem too?[n][f 1 1][e]
Yusuke
MSG_e296_117_FA01_000
Ngh, we cannot proceed like this...
[f 0 5 65278][f 2 1][f 4 6 0 5 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Ngh, we cannot proceed like this...[n][f 1 1][e]
Makoto
MSG_e296_117_FA01_001
I'm sure there's some way to prevent
this from triggering—let's look around.
[f 0 5 65278][f 2 1][f 4 6 0 6 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]I'm sure there's some way to prevent[n]this from triggering—let's look around.[n][f 1 1][e]
Yusuke
MSG_e296_117_FA02_000
The route is impassable as is. We must
find a way to stop the arrows, Joker.
[f 0 5 65278][f 2 1][f 4 6 0 5 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]The route is impassable as is. We must[n]find a way to stop the arrows, Joker.[n][f 1 1][e]

Related files

938 other files in field.

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Placeholder dialogue for Yongen-Jaya.

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The protagonist's first night at Leblanc, receiving instructions from Sojiro and answering the phone.

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The protagonist cleans their room at Leblanc for the first time.

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Placeholder dialogue.

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Futaba and Akechi guide the protagonist through a stealth section during the second tutorial.

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The protagonist is spotted by agents and must escape.

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The protagonist defeats some agents and continues escaping.

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Placeholder dialogue.

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Futaba and the team continue to guide the protagonist through the escape tutorial.

fscr0151_000_000

Placeholder dialogue.

fscr0151_001_100

The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

fscr0151_001_110

Ann joins the Phantom Thieves and they explain the Metaverse.

fscr0151_001_115

The Phantom Thieves use the Metaverse Nav to return to Kamoshida's Palace.

fscr0151_001_120

The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

fscr0151_001_125

The team explains how to sneak into a Palace and Ann joins the infiltration.

fscr0151_001_130

Placeholder dialogue.

fscr0151_001_140

The Phantom Thieves decide to leave Kamoshida's Palace after their first infiltration.

fscr0151_001_150

Placeholder dialogue.

fscr0151_002_010

The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

fscr0151_002_020

Placeholder dialogue.

fscr0151_002_030

The Phantom Thieves discover a shortcut and prepare to head back.

fscr0151_002_100

The Phantom Thieves find the exit of the Palace.

fscr0151_002_110

The Phantom Thieves overhear Shadow Kamoshida ordering his soldiers to hunt them down.

fscr0151_002_115

Placeholder dialogue.

fscr0151_002_120

The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

fscr0151_002_130

The Phantom Thieves discover a barred path and search for a way to proceed.

fscr0151_002_140

The Phantom Thieves decide to explore more of the Palace before heading back.

fscr0151_002_150

Placeholder dialogue.

fscr0151_002_160

The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

fscr0151_003_100

The Phantom Thieves reach the second floor of the Palace and Morgana explains the cognitive world.

fscr0151_003_110

The Phantom Thieves are ambushed by a group of Shadows.

fscr0151_003_115

The protagonist interacts with a switch to open a path.

fscr0151_003_120

Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.