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fscr0155_013_110

Persona 5 Royal dialogue

File: \dataR.cpk\script\field\fscr0155_013_110.bf

Context:The team encounters a bandit and chases him.

Morgana
MSG_e296_520_000
I have to say, the mood of this town is
definitely strange. I can't sense anyone
around.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1027 65535 0]I have to say, the mood of this town is[n]definitely strange. I can't sense anyone[n]around.[n][f 1 1][e]
???
MSG_e296_520_001
Hey, guys. You lookin' for something?
[f 0 5 65278][f 2 1]Hey, guys. You lookin' for something?[n][f 1 1][e]
???
MSG_e296_520_002
Heh, I thought I heard someone rustlin'
around out here... and here y'all are.
Welcome to the desert, fellow trader.
[f 0 5 65278][f 2 1]Heh, I thought I heard someone rustlin'[n]around out here... and here y'all are.[n][f 1 1][e][f 0 5 65278][f 2 1]Welcome to the desert, fellow trader.[n][f 1 1][e]
Yusuke
MSG_e296_520_003
Hm? What does he mean by "trader"?
[f 0 5 65278][f 2 1][f 4 6 0 5 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 4040 65535 0]Hm? What does he mean by "trader"?[n][f 1 1][e]
Ryuji
MSG_e296_520_004
We don't care about your welcomes.
You're a bandit, right? Just cough up
the thing you stole.
[f 0 5 65278][f 2 1][f 4 6 0 2 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]We don't care about your welcomes.[n]You're a bandit, right? Just cough up[n]the thing you stole.[n][f 1 1][e]
???
MSG_e296_520_005
Ha! Well ain't this interestin'. A group
of criminals comin' after a fellow trader.
...Well, you're gonna have to catch me
if you want it.
[f 0 5 65278][f 2 1]Ha! Well ain't this interestin'. A group[n]of criminals comin' after a fellow trader.[n][f 1 1][e][f 0 5 65278][f 2 1]...Well, you're gonna have to catch me[n]if you want it.[n][f 1 1][e]
Ann
MSG_e296_520_006
Wait! Ughhh, you just had to scare him
off, Skull!
[f 0 5 65278][f 2 1][f 4 6 0 4 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 6029 65535 0]Wait! Ughhh, you just had to scare him[n]off, Skull![n][f 1 1][e]
Ryuji
MSG_e296_520_007
Me!?
[f 0 5 65278][f 2 1][f 4 6 0 2 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Me!?[n][f 1 1][e]
Makoto
MSG_e296_520_008
We'll have time to talk later. Let's get
after him.
[f 0 5 65278][f 2 1][f 4 6 0 6 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]We'll have time to talk later. Let's get[n]after him.[n][f 1 1][e]

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Futaba and the team continue to guide the protagonist through the escape tutorial.

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The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

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The Phantom Thieves use the Metaverse Nav to return to Kamoshida's Palace.

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The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

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The team explains how to sneak into a Palace and Ann joins the infiltration.

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The Phantom Thieves decide to leave Kamoshida's Palace after their first infiltration.

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The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

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The Phantom Thieves discover a shortcut and prepare to head back.

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The Phantom Thieves find the exit of the Palace.

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The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

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The Phantom Thieves discover a barred path and search for a way to proceed.

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The Phantom Thieves decide to explore more of the Palace before heading back.

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Placeholder dialogue.

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The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

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The Phantom Thieves reach the second floor of the Palace and Morgana explains the cognitive world.

fscr0151_003_110

The Phantom Thieves are ambushed by a group of Shadows.

fscr0151_003_115

The protagonist interacts with a switch to open a path.

fscr0151_003_120

Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.