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fscr0157_003_110

Persona 5 Royal dialogue

File: \dataR.cpk\script\field\fscr0157_003_110.bf

Context:Makoto gets an arena entry ticket by finding a woman's lost ring.

新島 真
e382_300_02_mes01
すみません、闘技場の入場許可証を
お持ちじゃないでしょうか?
[f 0 5 65278][f 2 1][f 4 6 0 6 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]すみません、闘技場の入場許可証を[n]お持ちじゃないでしょうか?[n][f 1 1][e]
カジノ客(女)
e382_300_02_mes02
そりゃあるけど。なによ、欲しいの?
なら、取êしない?
失くした指輪を探してきてちょうだい。
15000コインと交換したのに、
サロンのどこかで落としたみたいなの!
[f 0 5 65278][f 2 1]そりゃあるけど。なによ、欲しいの?[n][f 1 1][e][f 0 5 65278][f 2 1]なら、取êしない?[n]失くした指輪を探してきてちょうだい。[n][f 1 1][e][f 0 5 65278][f 2 1]15000コインと交換したのに、[n]サロンのどこかで落としたみたいなの![n][f 1 1][e]
坂本 竜司
e382_300_02_mes03
タダじゃねぇのかよ…
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]タダじゃねぇのかよ…[n][f 1 1][e]
カジノ客(女)
e382_300_02_mes04
当たり前でしょ!
渡る世間はギブアンドテイクよ!
[f 0 5 65278][f 2 1]当たり前でしょ![n]渡る世間はギブアンドテイクよ![n][f 1 1][e]
新島 真
e382_300_02_mes05
もしかして…
お探しのものはコレですか?
[f 0 5 65278][f 2 1][f 4 6 0 6 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]もしかして…[n]お探しのものはコレですか?[n][f 1 1][e]
カジノ客(女)
e382_300_02_mes06
あら何よ、拾っておいてくれたの?
ありがとうね、じゃコレあげる。
[f 0 5 65278][f 2 1]あら何よ、拾っておいてくれたの?[n]ありがとうね、じゃコレあげる。[n][f 1 1][e]
新島 真
e382_300_02_mes07
よし、闘技場へ行きましょう!
[f 0 5 65278][f 2 1][f 4 6 0 6 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]よし、闘技場へ行きましょう![n][f 1 1][e]
カジノ客(女)
e382_300_02_mes8
失くした指輪を探してきて。
サロンのどこかで落としたみたいなの。
見つけてきたら、闘技場の入場許可証と
交換してあげるわ。
[f 0 5 65278][f 2 1]失くした指輪を探してきて。[n]サロンのどこかで落としたみたいなの。[n][f 1 1][e][f 0 5 65278][f 2 1]見つけてきたら、闘技場の入場許可証と[n]交換してあげるわ。[n][f 1 1][e]
新島 真
e382_300_02_mes9
お探しのものはコレですか?
[f 0 5 65278][f 2 1][f 4 6 0 6 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]お探しのものはコレですか?[n][f 1 1][e]
カジノ客(女)
e382_300_02_mes10
ああっ、それよそれ!
ありがとうね、じゃコレあげる。
[f 0 5 65278][f 2 1]ああっ、それよそれ![n]ありがとうね、じゃコレあげる。[n][f 1 1][e]
新島 真
e382_300_02_mes11
よし、闘技場へ行きましょう!
[f 0 5 65278][f 2 1][f 4 6 0 6 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]よし、闘技場へ行きましょう![n][f 1 1][e]

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Futaba and the team continue to guide the protagonist through the escape tutorial.

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The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

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Ann joins the Phantom Thieves and they explain the Metaverse.

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The Phantom Thieves use the Metaverse Nav to return to Kamoshida's Palace.

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The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

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The team explains how to sneak into a Palace and Ann joins the infiltration.

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The Phantom Thieves decide to leave Kamoshida's Palace after their first infiltration.

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The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

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The Phantom Thieves discover a shortcut and prepare to head back.

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The Phantom Thieves find the exit of the Palace.

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The Phantom Thieves overhear Shadow Kamoshida ordering his soldiers to hunt them down.

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The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

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The Phantom Thieves discover a barred path and search for a way to proceed.

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The Phantom Thieves decide to explore more of the Palace before heading back.

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The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

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The Phantom Thieves reach the second floor of the Palace and Morgana explains the cognitive world.

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The Phantom Thieves are ambushed by a group of Shadows.

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The protagonist interacts with a switch to open a path.

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Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.