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fscr0157_003_130

Persona 5 Royal dialogue

File: \dataR.cpk\script\field\fscr0157_003_130.bf

Context:Ryuji finds a man who gives him a lost ring.

モルガナ
e382_300_04_mes01
闘技場の入場許可証もってないか?
譲ってほしいんだ。
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]闘技場の入場許可証もってないか?[n]譲ってほしいんだ。[n][f 1 1][e]
例外名称01
e382_300_04_mes02
持ってないし、持ってても譲らないよ。
[f 0 5 65278][f 2 1]持ってないし、持ってても譲らないよ。[n][f 1 1][e]
カジノ客(男)
e382_300_04_mes03
持ってないし、持ってても譲らないよ。
てか、チミらの格好ダメダメだね!
ボクの格好を見習いなよ?
[f 0 5 65278][f 2 1]持ってないし、持ってても譲らないよ。[n][f 1 1][e][f 0 5 65278][f 2 1]てか、チミらの格好ダメダメだね![n]ボクの格好を見習いなよ?[n][f 1 1][e]
喜多川 祐介
e382_300_04_mes04
相手にするな、次へ行くぞ。
[f 0 5 65278][f 2 1][f 4 6 0 5 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]相手にするな、次へ行くぞ。[n][f 1 1][e]
佐倉 双葉
e382_300_04_mes05
お前、指輪拾わなかったか?
[f 0 5 65278][f 2 1][f 4 6 0 8 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]お前、指輪拾わなかったか?[n][f 1 1][e]
カジノ客(男)
e382_300_04_mes06
それってコレのことかい?
[f 0 5 65278][f 2 1]それってコレのことかい?[n][f 1 1][e]
カジノ客(男)
e382_300_04_mes07
噴水の傍で拾ったんだ。
僕は指輪は好きじゃないし、あげるよ。
[f 0 5 65278][f 2 1]噴水の傍で拾ったんだ。[n]僕は指輪は好きじゃないし、あげるよ。[n][f 1 1][e]
坂本 竜司
e382_300_04_mes08
お、マジ!? お前、Ä外と良いヤツだな!
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]お、マジ!? お前、Ä外と良いヤツだな![n][f 1 1][e]
明智 吾郎
e382_300_04_mes9
良かったね。
さ、戻って許可証と交換しよう。
[f 0 5 65278][f 2 1][f 4 6 0 9 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]良かったね。[n]さ、戻って許可証と交換しよう。[n][f 1 1][e]

Related files

938 other files in field.

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Dialogue for arranging furniture in the protagonist's room.

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Placeholder dialogue for Yongen-Jaya.

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Placeholder dialogue for the Phantom Thieves.

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The Phantom Thieves discover and acquire a Will Seed in a Palace.

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The protagonist moves into Leblanc and Morgana insists on getting a cat bed.

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The protagonist's first night at Leblanc, receiving instructions from Sojiro and answering the phone.

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The protagonist cleans their room at Leblanc for the first time.

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Futaba and Akechi guide the protagonist through a stealth section during the second tutorial.

fscr0150_002_110

The protagonist is spotted by agents and must escape.

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The protagonist defeats some agents and continues escaping.

fscr0150_002_130

Placeholder dialogue.

fscr0150_003_100

Futaba and the team continue to guide the protagonist through the escape tutorial.

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Placeholder dialogue.

fscr0151_001_100

The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

fscr0151_001_110

Ann joins the Phantom Thieves and they explain the Metaverse.

fscr0151_001_115

The Phantom Thieves use the Metaverse Nav to return to Kamoshida's Palace.

fscr0151_001_120

The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

fscr0151_001_125

The team explains how to sneak into a Palace and Ann joins the infiltration.

fscr0151_001_130

Placeholder dialogue.

fscr0151_001_140

The Phantom Thieves decide to leave Kamoshida's Palace after their first infiltration.

fscr0151_001_150

Placeholder dialogue.

fscr0151_002_010

The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

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Placeholder dialogue.

fscr0151_002_030

The Phantom Thieves discover a shortcut and prepare to head back.

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The Phantom Thieves find the exit of the Palace.

fscr0151_002_110

The Phantom Thieves overhear Shadow Kamoshida ordering his soldiers to hunt them down.

fscr0151_002_115

Placeholder dialogue.

fscr0151_002_120

The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

fscr0151_002_130

The Phantom Thieves discover a barred path and search for a way to proceed.

fscr0151_002_140

The Phantom Thieves decide to explore more of the Palace before heading back.

fscr0151_002_150

Placeholder dialogue.

fscr0151_002_160

The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

fscr0151_003_100

The Phantom Thieves reach the second floor of the Palace and Morgana explains the cognitive world.

fscr0151_003_110

The Phantom Thieves are ambushed by a group of Shadows.

fscr0151_003_115

The protagonist interacts with a switch to open a path.

fscr0151_003_120

Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.