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fscr0157_012_110

Persona 5 Royal dialogue

File: \dataR.cpk\script\field\fscr0157_012_110.bf

Context:The team finds a locked door in the House of Darkness.

Ryuji
e382_210_mes01
Sweet, it's a door.
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Sweet, it's a door.[n][f 1 1][e]
Ann
e382_210_mes02
No way... It's not opening!?
[f 0 5 65278][f 2 1][f 4 6 0 4 104 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]No way... It's not opening!?[n][f 1 1][e]
Yusuke
e382_210_mes03
But the only route we had led directly
to this point.
[f 0 5 65278][f 2 1][f 4 6 0 5 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]But the only route we had led directly[n]to this point.[n][f 1 1][e]
Akechi
e382_210_mes04
Perhaps they have no intention of letting
us proceed any further.
[f 0 5 65278][f 2 1][f 4 6 0 9 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Perhaps they have no intention of letting[n]us proceed any further.[n][f 1 1][e]
Futaba
e382_210_mes05
So they're cheating here too.
[f 0 5 65278][f 2 1][f 4 6 0 8 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]So they're cheating here too.[n][f 1 1][e]
Makoto
e382_210_mes06
We'll need to find a loophole somewhere.
We won't be able to get any coins if we
can't win.
[f 0 5 65278][f 2 1][f 4 6 0 6 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]We'll need to find a loophole somewhere.[n]We won't be able to get any coins if we[n]can't win.[n][f 1 1][e]

Related files

938 other files in field.

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Dialogue for arranging furniture in the protagonist's room.

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Placeholder dialogue for Yongen-Jaya.

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The Phantom Thieves discover and acquire a Will Seed in a Palace.

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The protagonist moves into Leblanc and Morgana insists on getting a cat bed.

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The protagonist's first night at Leblanc, receiving instructions from Sojiro and answering the phone.

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The protagonist cleans their room at Leblanc for the first time.

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Placeholder dialogue.

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Futaba and Akechi guide the protagonist through a stealth section during the second tutorial.

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The protagonist is spotted by agents and must escape.

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The protagonist defeats some agents and continues escaping.

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Placeholder dialogue.

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Futaba and the team continue to guide the protagonist through the escape tutorial.

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Placeholder dialogue.

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The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

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Ann joins the Phantom Thieves and they explain the Metaverse.

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The Phantom Thieves use the Metaverse Nav to return to Kamoshida's Palace.

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The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

fscr0151_001_125

The team explains how to sneak into a Palace and Ann joins the infiltration.

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Placeholder dialogue.

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The Phantom Thieves decide to leave Kamoshida's Palace after their first infiltration.

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Placeholder dialogue.

fscr0151_002_010

The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

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Placeholder dialogue.

fscr0151_002_030

The Phantom Thieves discover a shortcut and prepare to head back.

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The Phantom Thieves find the exit of the Palace.

fscr0151_002_110

The Phantom Thieves overhear Shadow Kamoshida ordering his soldiers to hunt them down.

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Placeholder dialogue.

fscr0151_002_120

The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

fscr0151_002_130

The Phantom Thieves discover a barred path and search for a way to proceed.

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The Phantom Thieves decide to explore more of the Palace before heading back.

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Placeholder dialogue.

fscr0151_002_160

The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

fscr0151_003_100

The Phantom Thieves reach the second floor of the Palace and Morgana explains the cognitive world.

fscr0151_003_110

The Phantom Thieves are ambushed by a group of Shadows.

fscr0151_003_115

The protagonist interacts with a switch to open a path.

fscr0151_003_120

Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.