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fscr0157_013_120

Persona 5 Royal dialogue

File: \dataR.cpk\script\field\fscr0157_013_120.bf

Context:The team defeats the House of Darkness attendant.

Haru
e382_240_mes06
That must have been his plan from the
very beginning.
[f 0 5 65278][f 2 1][f 4 6 0 7 103 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 3028 65535 0]That must have been his plan from the[n]very beginning.[n][f 1 1][e]
Makoto
e382_240_mes07
Considering how things were on the
members floor, it's no surprise this
isn't a fair game either.
[f 0 5 65278][f 2 1][f 4 6 0 6 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Considering how things were on the[n]members floor, it's no surprise this[n]isn't a fair game either.[n][f 1 1][e]
Akechi
e382_240_mes08
And yet we still reached our goal.
Come now, let us go. We have no
more business here.
[f 0 5 65278][f 2 1][f 4 6 0 9 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]And yet we still reached our goal.[n]Come now, let us go. We have no[n]more business here.[n][f 1 1][e]
Yusuke
e382_240_mes09
Hm, we will have to go to another game
if we want to win more coins...
Joker, should we go back to the elevator?
[f 0 5 65278][f 2 1][f 4 6 0 5 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Hm, we will have to go to another game[n]if we want to win more coins...[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Joker, should we go back to the elevator?[n][f 1 1][e]
e382_240_selB
  • Head straight there
  • Explore some more
[f 0 5 65278][f 2 1]Head straight there[e] [f 0 5 65278][f 2 1]Explore some more[e]
Response to selection: Head straight there
Morgana
e382_240_selB_0_mes01
......
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]......[n][f 1 1][e]
Response to selection: Explore some more
Morgana
e382_240_selB_1_mes01
......
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]......[n][f 1 1][e]

Related files

938 other files in field.

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Dialogue for arranging furniture in the protagonist's room.

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The protagonist's first night at Leblanc, receiving instructions from Sojiro and answering the phone.

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The protagonist cleans their room at Leblanc for the first time.

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Placeholder dialogue.

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The protagonist is spotted by agents and must escape.

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The protagonist defeats some agents and continues escaping.

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Placeholder dialogue.

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Futaba and the team continue to guide the protagonist through the escape tutorial.

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Placeholder dialogue.

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The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

fscr0151_001_110

Ann joins the Phantom Thieves and they explain the Metaverse.

fscr0151_001_115

The Phantom Thieves use the Metaverse Nav to return to Kamoshida's Palace.

fscr0151_001_120

The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

fscr0151_001_125

The team explains how to sneak into a Palace and Ann joins the infiltration.

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Placeholder dialogue.

fscr0151_001_140

The Phantom Thieves decide to leave Kamoshida's Palace after their first infiltration.

fscr0151_001_150

Placeholder dialogue.

fscr0151_002_010

The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

fscr0151_002_020

Placeholder dialogue.

fscr0151_002_030

The Phantom Thieves discover a shortcut and prepare to head back.

fscr0151_002_100

The Phantom Thieves find the exit of the Palace.

fscr0151_002_110

The Phantom Thieves overhear Shadow Kamoshida ordering his soldiers to hunt them down.

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Placeholder dialogue.

fscr0151_002_120

The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

fscr0151_002_130

The Phantom Thieves discover a barred path and search for a way to proceed.

fscr0151_002_140

The Phantom Thieves decide to explore more of the Palace before heading back.

fscr0151_002_150

Placeholder dialogue.

fscr0151_002_160

The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

fscr0151_003_100

The Phantom Thieves reach the second floor of the Palace and Morgana explains the cognitive world.

fscr0151_003_110

The Phantom Thieves are ambushed by a group of Shadows.

fscr0151_003_115

The protagonist interacts with a switch to open a path.

fscr0151_003_120

Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.