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fscr0160_006_100

Persona 5 Royal dialogue

File: \dataR.cpk\script\field\fscr0160_006_100.bf

Context:The team prepares to enter the final area.

Yusuke
D08_02_e457_050_mes01
I can see what seems to be some kind of
entrance.
[f 0 5 65278][f 2 1][f 4 6 0 5 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]I can see what seems to be some kind of[n]entrance.[n][f 1 1][e]
Futaba
D08_02_e457_050_mes02
...Oh, but be careful. There's a big guy
waiting up there.
[f 0 5 65278][f 2 1][f 4 6 0 8 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]...Oh, but be careful. There's a big guy[n]waiting up there.[n][f 1 1][e]
Makoto
D08_02_e457_050_mes03
We won't lose to him. Let's go, everyone!
[f 0 5 65278][f 2 1][f 4 6 0 6 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]We won't lose to him. Let's go, everyone![n][f 1 1][e]
Futaba
D08_e455_004_mes01
I'm getting a strong reading... This one
seems pretty dangerous. What's your
call, Joker?
[f 0 5 65278][f 2 1][f 4 6 0 8 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]I'm getting a strong reading... This one[n]seems pretty dangerous. What's your[n]call, Joker?[n][f 1 1][e]
D08_e455_004_selA
  • Let's charge in.
  • We should prepare first.
[f 0 5 65278][f 2 1]Let's charge in.[e] [f 0 5 65278][f 2 1]We should prepare first.[e]
Response to selection: Let's charge in.
Futaba
D08_e455_004_selA_0_mes0
In that case, CHAAARGE!
[f 0 5 65278][f 2 1][f 4 6 0 8 0 65535 0]In that case, CHAAARGE![n][f 1 1][e]
Response to selection: We should prepare first.
Futaba
D08_e455_004_selA_1_mes0
You're right. It's better to go about this
stuff carefully.
[f 0 5 65278][f 2 1][f 4 6 0 8 0 65535 0]You're right. It's better to go about this[n]stuff carefully.[n][f 1 1][e]

Related files

938 other files in field.

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Placeholder dialogue.

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Dialogue for arranging furniture in the protagonist's room.

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Placeholder dialogue for Yongen-Jaya.

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Placeholder dialogue for the Phantom Thieves.

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The Phantom Thieves discover and acquire a Will Seed in a Palace.

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The protagonist moves into Leblanc and Morgana insists on getting a cat bed.

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The protagonist's first night at Leblanc, receiving instructions from Sojiro and answering the phone.

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The protagonist cleans their room at Leblanc for the first time.

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Placeholder dialogue.

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Futaba and Akechi guide the protagonist through a stealth section during the second tutorial.

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The protagonist is spotted by agents and must escape.

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The protagonist defeats some agents and continues escaping.

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Placeholder dialogue.

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Futaba and the team continue to guide the protagonist through the escape tutorial.

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Placeholder dialogue.

fscr0151_001_100

The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

fscr0151_001_110

Ann joins the Phantom Thieves and they explain the Metaverse.

fscr0151_001_115

The Phantom Thieves use the Metaverse Nav to return to Kamoshida's Palace.

fscr0151_001_120

The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

fscr0151_001_125

The team explains how to sneak into a Palace and Ann joins the infiltration.

fscr0151_001_130

Placeholder dialogue.

fscr0151_001_140

The Phantom Thieves decide to leave Kamoshida's Palace after their first infiltration.

fscr0151_001_150

Placeholder dialogue.

fscr0151_002_010

The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

fscr0151_002_020

Placeholder dialogue.

fscr0151_002_030

The Phantom Thieves discover a shortcut and prepare to head back.

fscr0151_002_100

The Phantom Thieves find the exit of the Palace.

fscr0151_002_110

The Phantom Thieves overhear Shadow Kamoshida ordering his soldiers to hunt them down.

fscr0151_002_115

Placeholder dialogue.

fscr0151_002_120

The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

fscr0151_002_130

The Phantom Thieves discover a barred path and search for a way to proceed.

fscr0151_002_140

The Phantom Thieves decide to explore more of the Palace before heading back.

fscr0151_002_150

Placeholder dialogue.

fscr0151_002_160

The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

fscr0151_003_100

The Phantom Thieves reach the second floor of the Palace and Morgana explains the cognitive world.

fscr0151_003_110

The Phantom Thieves are ambushed by a group of Shadows.

fscr0151_003_115

The protagonist interacts with a switch to open a path.

fscr0151_003_120

Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.