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fscr0160_010_100

Persona 5 Royal dialogue

File: \dataR.cpk\script\field\fscr0160_010_100.bf

Context:The team is instructed to rescue their captured teammates.

Lavenza
D08_02_e454_010_mes01
The other Phantom Thieves should be
imprisoned somewhere ahead.
Please find them... Save them...
This is something only you can do...
[f 0 5 65278][f 2 1][f 4 6 0 100 0 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]The other Phantom Thieves should be[n]imprisoned somewhere ahead.[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Please find them... Save them...[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 4 25 1 65535 0 0]This is something only you can do...[n][f 1 1][e]
Igor
D160_10_NPC_01_A_mes01
We can speak in more detail once you've
rescued your teammates.
[f 0 5 65278][f 2 1][f 4 6 0 201 0 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]We can speak in more detail once you've[n]rescued your teammates.[n][f 1 1][e]
Lavenza
D160_10_NPC_02_A_mes01
The other Phantom Thieves should be
imprisoned somewhere ahead.
Please find them... Save them...
[f 0 5 65278][f 2 1][f 4 6 0 100 0 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]The other Phantom Thieves should be[n]imprisoned somewhere ahead.[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Please find them... Save them...[n][f 1 1][e]
Lavenza
D160_10_NPC_02_B_mes01
Some of your teammates are still trapped
in the prison. Please save them all...
[f 0 5 65278][f 2 1][f 4 6 0 100 0 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Some of your teammates are still trapped[n]in the prison. Please save them all...[n][f 1 1][e]
D160_10_c_01_mes01
The door is tightly sealed...
[f 0 5 65278][f 2 1]The door is tightly sealed...[n][f 1 1][e]

Related files

938 other files in field.

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Dialogue for arranging furniture in the protagonist's room.

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Placeholder dialogue for Yongen-Jaya.

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Placeholder dialogue for the Phantom Thieves.

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The Phantom Thieves discover and acquire a Will Seed in a Palace.

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The protagonist moves into Leblanc and Morgana insists on getting a cat bed.

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The protagonist's first night at Leblanc, receiving instructions from Sojiro and answering the phone.

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The protagonist cleans their room at Leblanc for the first time.

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Placeholder dialogue.

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Futaba and Akechi guide the protagonist through a stealth section during the second tutorial.

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The protagonist is spotted by agents and must escape.

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The protagonist defeats some agents and continues escaping.

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Placeholder dialogue.

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Futaba and the team continue to guide the protagonist through the escape tutorial.

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Placeholder dialogue.

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The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

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Ann joins the Phantom Thieves and they explain the Metaverse.

fscr0151_001_115

The Phantom Thieves use the Metaverse Nav to return to Kamoshida's Palace.

fscr0151_001_120

The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

fscr0151_001_125

The team explains how to sneak into a Palace and Ann joins the infiltration.

fscr0151_001_130

Placeholder dialogue.

fscr0151_001_140

The Phantom Thieves decide to leave Kamoshida's Palace after their first infiltration.

fscr0151_001_150

Placeholder dialogue.

fscr0151_002_010

The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

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Placeholder dialogue.

fscr0151_002_030

The Phantom Thieves discover a shortcut and prepare to head back.

fscr0151_002_100

The Phantom Thieves find the exit of the Palace.

fscr0151_002_110

The Phantom Thieves overhear Shadow Kamoshida ordering his soldiers to hunt them down.

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Placeholder dialogue.

fscr0151_002_120

The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

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The Phantom Thieves discover a barred path and search for a way to proceed.

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The Phantom Thieves decide to explore more of the Palace before heading back.

fscr0151_002_150

Placeholder dialogue.

fscr0151_002_160

The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

fscr0151_003_100

The Phantom Thieves reach the second floor of the Palace and Morgana explains the cognitive world.

fscr0151_003_110

The Phantom Thieves are ambushed by a group of Shadows.

fscr0151_003_115

The protagonist interacts with a switch to open a path.

fscr0151_003_120

Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.