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fscr0161_001_100

Persona 5 Royal dialogue

File: \dataR.cpk\script\field\fscr0161_001_100.bf

Context:The team encounters a locked door and blocked path.

Ryuji
D08_01_e437_101_mes01
The hell is this place...?
[f 0 5 65278][f 2 1][f 4 6 0 2 104 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 7041 65535 0]The hell is this place...?[n][f 1 1][e]
Ann
D08_01_e437_101_mes02
It's so creepy...
[f 0 5 65278][f 2 1][f 4 6 0 4 105 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]It's so creepy...[n][f 1 1][e]
Yusuke
D08_01_e437_101_mes03
So those strange pipes tunneling through
Mementos were originating from down
here after all.
You know, I have been considering
this for some time... They remind
me somewhat of veins.
[f 0 5 65278][f 2 1][f 4 6 0 5 102 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]So those strange pipes tunneling through[n]Mementos were originating from down[n]here after all.[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 4 25 1 65535 0 0]You know, I have been considering[n]this for some time... They remind[n]me somewhat of veins.[n][f 1 1][e]
Ann
D08_01_e437_101_mes04
More importantly, what's up with this
scenery? What kind of distortion is this?
I mean, what does everyone think this
world is...!?
[f 0 5 65278][f 2 1][f 4 6 0 4 104 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 6198 65535 0]More importantly, what's up with this[n]scenery? What kind of distortion is this?[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 4 25 1 65535 0 0]I mean, what does everyone think this[n]world is...!?[n][f 1 1][e]
Morgana
D08_01_e437_101_mes05
Calm down, Lady Ann. The Treasure
is definitely here, and that's what's
important now.
And I can sense something else.
A tremendous presence that's coming
from much deeper within...
[f 0 5 65278][f 2 1][f 4 6 0 3 2 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Calm down, Lady Ann. The Treasure[n]is definitely here, and that's what's[n]important now.[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 4 25 1 65535 0 0]And I can sense something else.[n]A tremendous presence that's coming[n]from much deeper within...[n][f 1 1][e]
Makoto
D08_01_e437_101_mes06
I don't know that I want to find out what
that may be, but we must harden our
resolves.
It's time to head for the depths!
[f 0 5 65278][f 2 1][f 4 6 0 6 103 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 2193 65535 0]I don't know that I want to find out what[n]that may be, but we must harden our[n]resolves.[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 6 0 6 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]It's time to head for the depths![n][f 1 1][e]

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The protagonist is spotted by agents and must escape.

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The protagonist defeats some agents and continues escaping.

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Futaba and the team continue to guide the protagonist through the escape tutorial.

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The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

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Ann joins the Phantom Thieves and they explain the Metaverse.

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The Phantom Thieves use the Metaverse Nav to return to Kamoshida's Palace.

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The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

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The team explains how to sneak into a Palace and Ann joins the infiltration.

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The Phantom Thieves decide to leave Kamoshida's Palace after their first infiltration.

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The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

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The Phantom Thieves discover a shortcut and prepare to head back.

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The Phantom Thieves find the exit of the Palace.

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The Phantom Thieves overhear Shadow Kamoshida ordering his soldiers to hunt them down.

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Placeholder dialogue.

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The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

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The Phantom Thieves discover a barred path and search for a way to proceed.

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The Phantom Thieves decide to explore more of the Palace before heading back.

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Placeholder dialogue.

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The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

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The Phantom Thieves reach the second floor of the Palace and Morgana explains the cognitive world.

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The Phantom Thieves are ambushed by a group of Shadows.

fscr0151_003_115

The protagonist interacts with a switch to open a path.

fscr0151_003_120

Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.