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fscr1001_001_000

Persona 5 Royal dialogue

File: \dataR.cpk\script\field\fscr1001_001_000.bf

Context:The team discusses investigating a new target.

GOTO_AZITO_SEL
  • 現状を確認したい
  • 全çで遊ばないか?
  • アジトに集合しよう
  • チャットを閉じる
[f 0 5 65278][f 2 1][f 5 14]現状を確認したい[e] [f 0 5 65278][f 2 1]全çで遊ばないか?[e] [f 0 5 65278][f 2 1]アジトに集合しよう[e] [f 0 5 65278][f 2 1]チャットを閉じる[e]
Response to selection: 現状を確認したい
GOTO_AZITO_PC02
“怪盗メンバー"のチャットに何を書こう…
[f 0 5 65278][f 2 1]“怪盗メンバー"のチャットに何を書こう…[n][e]
Response to selection: 全çで遊ばないか?
レイジ
BRIEFING_NG_PC02_mes01
そうだな、とりあえず
例のクズを調査してみねーか?
[f 0 5 65278][f 2 1][f 5 14]そうだな、とりあえず[n]例のクズを調査してみねーか?[n][f 1 1][e]
Response to selection: アジトに集合しよう
レイジ
BRIEFING_OK_PC02_mes01
ターゲットも決まってるし
アジトに集まってシゴトの準備しようぜ!
[f 0 5 65278][f 2 1][f 5 14]ターゲットも決まってるし[n]アジトに集まってシゴトの準備しようぜ![n][f 1 1][e]
Response to selection: チャットを閉じる
レイジ
PICNIC_NG_PC02_mes01
ワリ!
今日は、全çで遊ぶのは無理そうだな。
[f 0 5 65278][f 2 1][f 5 14]ワリ![n]今日は、全çで遊ぶのは無理そうだな。[n][f 1 1][e]
レイジ
GOTO_OK_PC02_mes01
了解! それじゃ、例の所でな!
[f 0 5 65278][f 2 1][f 5 14]了解! それじゃ、例の所でな![n][f 1 1][e]
CHAT_EXIT_mes01
チャットを閉じました。
[f 0 5 65278][f 2 1]チャットを閉じました。[n][f 1 1][e]

Related files

938 other files in field.

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fscr0001_001_000

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Dialogue for arranging furniture in the protagonist's room.

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Placeholder dialogue for Yongen-Jaya.

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Placeholder dialogue for the Phantom Thieves.

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The Phantom Thieves discover and acquire a Will Seed in a Palace.

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The protagonist moves into Leblanc and Morgana insists on getting a cat bed.

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The protagonist's first night at Leblanc, receiving instructions from Sojiro and answering the phone.

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The protagonist cleans their room at Leblanc for the first time.

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Placeholder dialogue.

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Futaba and Akechi guide the protagonist through a stealth section during the second tutorial.

fscr0150_002_110

The protagonist is spotted by agents and must escape.

fscr0150_002_120

The protagonist defeats some agents and continues escaping.

fscr0150_002_130

Placeholder dialogue.

fscr0150_003_100

Futaba and the team continue to guide the protagonist through the escape tutorial.

fscr0151_000_000

Placeholder dialogue.

fscr0151_001_100

The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

fscr0151_001_110

Ann joins the Phantom Thieves and they explain the Metaverse.

fscr0151_001_115

The Phantom Thieves use the Metaverse Nav to return to Kamoshida's Palace.

fscr0151_001_120

The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

fscr0151_001_125

The team explains how to sneak into a Palace and Ann joins the infiltration.

fscr0151_001_130

Placeholder dialogue.

fscr0151_001_140

The Phantom Thieves decide to leave Kamoshida's Palace after their first infiltration.

fscr0151_001_150

Placeholder dialogue.

fscr0151_002_010

The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

fscr0151_002_020

Placeholder dialogue.

fscr0151_002_030

The Phantom Thieves discover a shortcut and prepare to head back.

fscr0151_002_100

The Phantom Thieves find the exit of the Palace.

fscr0151_002_110

The Phantom Thieves overhear Shadow Kamoshida ordering his soldiers to hunt them down.

fscr0151_002_115

Placeholder dialogue.

fscr0151_002_120

The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

fscr0151_002_130

The Phantom Thieves discover a barred path and search for a way to proceed.

fscr0151_002_140

The Phantom Thieves decide to explore more of the Palace before heading back.

fscr0151_002_150

Placeholder dialogue.

fscr0151_002_160

The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

fscr0151_003_100

The Phantom Thieves reach the second floor of the Palace and Morgana explains the cognitive world.

fscr0151_003_110

The Phantom Thieves are ambushed by a group of Shadows.

fscr0151_003_115

The protagonist interacts with a switch to open a path.

fscr0151_003_120

Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.