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fscr1001_101_000

Persona 5 Royal dialogue

File: \dataR.cpk\script\field\fscr1001_101_000.bf

Context:The team targets a host who buys expensive items.

レイジ
MSG_CHAT_TEST01_01_A
そういや、掲示板に新しいタレコミあったぜ
ちっとビミョーな気もするが…
ターゲット候補にどうよ?
[f 0 5 65278][f 2 1][f 5 14]そういや、掲示板に新しいタレコミあったぜ[n][f 1 1][e][f 0 5 65278][f 2 1]ちっとビミョーな気もするが…[n]ターゲット候補にどうよ?[n][f 1 1][e]
モルガナ
MSG_CHAT_TEST01_01_B
ふうん、—い男にêっかかったんだね
自業自得な気もするけど
[f 0 5 65278][f 2 1][f 5 14]ふうん、—い男にêっかかったんだね[n]自業自得な気もするけど[n][f 1 1][e]
レイジ
MSG_CHAT_TEST01_02
しっかし、ホストに大仏買ったみたいだな
[f 0 5 65278][f 2 1][f 5 14]しっかし、ホストに大仏買ったみたいだな[n][f 1 1][e]
アン
MSG_CHAT_TEST01_03
大仏?
[f 0 5 65278][f 2 1][f 5 14]大仏?[n][f 1 1][e]
レイジ
MSG_CHAT_TEST01_04
ミスった
だいぶ使った、の間Òい
[f 0 5 65278][f 2 1][f 5 14]ミスった[n][f 1 1][e][f 0 5 65278][f 2 1]だいぶ使った、の間Òい[n][f 1 1][e]
アン
MSG_CHAT_TEST01_05
アンタも大仏買ってもらえるくらい
いい男になれるといいね~
[f 0 5 65278][f 2 1][f 5 14]アンタも大仏買ってもらえるくらい[n]いい男になれるといいね~[n][f 1 1][e]
レイジ
MSG_CHAT_TEST01_06
うっせーほっとけ
[f 0 5 65278][f 2 1][f 5 14]うっせーほっとけ[n][f 1 1][e]
モルガナ
MSG_CHAT_TEST01_07
仏だけにね
[f 0 5 65278][f 2 1][f 5 14]仏だけにね[n][f 1 1][e]
レイジ
MSG_CHAT_TEST01_08
しつけえ上にくだらねー!
それよりトレジャーの話だろ
このホスト—質っぽいし、期待できると思わね?
[f 0 5 65278][f 2 1][f 5 14]しつけえ上にくだらねー![n][f 1 1][e][f 0 5 65278][f 2 1]それよりトレジャーの話だろ[n]このホスト—質っぽいし、期待できると思わね?[n][f 1 1][e]
MSG_CHAT_TEST01_SEL
  • 腕が鳴るな
  • 稼ぎに行くぞ
  • ほっとけ
[f 0 5 65278][f 2 1][f 5 14]腕が鳴るな[e] [f 0 5 65278][f 2 1]稼ぎに行くぞ[e] [f 0 5 65278][f 2 1]ほっとけ[e]
Response to selection: 腕が鳴るな
レイジ
MSG_CHAT_TEST01_SEL01
お、やる気じゃん!
そんじゃターゲット決定な!
[f 0 5 65278][f 2 1][f 5 14]お、やる気じゃん![n]そんじゃターゲット決定な![n][f 1 1][e]
Response to selection: 稼ぎに行くぞ
レイジ
MSG_CHAT_TEST01_SEL02
よっしゃ、ガッポリ儲けてやろうぜ?
ターゲット決定な!
[f 0 5 65278][f 2 1][f 5 14]よっしゃ、ガッポリ儲けてやろうぜ?[n]ターゲット決定な![n][f 1 1][e]
Response to selection: ほっとけ
レイジ
MSG_CHAT_TEST01_SEL03
お前までそれ言うか!
そのネタ忘れろ!
とりあえず調査してみようぜ
もしかしたら、大穴くるかもしんねーしな
[f 0 5 65278][f 2 1][f 5 14]お前までそれ言うか![n]そのネタ忘れろ![n][f 1 1][e][f 0 5 65278][f 2 1]とりあえず調査してみようぜ[n]もしかしたら、大穴くるかもしんねーしな[n][f 1 1][e]
モルガナ
MSG_CHAT_TEST01_09
ホストって、夜のターミナルにいる派手な男だろ?
夜の散歩でよく見るよ
まずはその辺りの調査からだね、坊ちゃん
[f 0 5 65278][f 2 1][f 5 14]ホストって、夜のターミナルにいる派手な男だろ?[n]夜の散歩でよく見るよ[n][f 1 1][e][f 0 5 65278][f 2 1]まずはその辺りの調査からだね、坊ちゃん[n][f 1 1][e]

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Futaba and the team continue to guide the protagonist through the escape tutorial.

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Placeholder dialogue.

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The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

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Ann joins the Phantom Thieves and they explain the Metaverse.

fscr0151_001_115

The Phantom Thieves use the Metaverse Nav to return to Kamoshida's Palace.

fscr0151_001_120

The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

fscr0151_001_125

The team explains how to sneak into a Palace and Ann joins the infiltration.

fscr0151_001_130

Placeholder dialogue.

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The Phantom Thieves decide to leave Kamoshida's Palace after their first infiltration.

fscr0151_001_150

Placeholder dialogue.

fscr0151_002_010

The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

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Placeholder dialogue.

fscr0151_002_030

The Phantom Thieves discover a shortcut and prepare to head back.

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The Phantom Thieves find the exit of the Palace.

fscr0151_002_110

The Phantom Thieves overhear Shadow Kamoshida ordering his soldiers to hunt them down.

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Placeholder dialogue.

fscr0151_002_120

The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

fscr0151_002_130

The Phantom Thieves discover a barred path and search for a way to proceed.

fscr0151_002_140

The Phantom Thieves decide to explore more of the Palace before heading back.

fscr0151_002_150

Placeholder dialogue.

fscr0151_002_160

The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

fscr0151_003_100

The Phantom Thieves reach the second floor of the Palace and Morgana explains the cognitive world.

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The Phantom Thieves are ambushed by a group of Shadows.

fscr0151_003_115

The protagonist interacts with a switch to open a path.

fscr0151_003_120

Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.