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fscr5000_100_020

Persona 5 Royal dialogue

File: \dataR.cpk\script\field\fscr5000_100_020.bf

Context:The team rests in a safe room.

SAFE_ROOM_Item_help_01
Fully restores HP
of all allies.
(Safe room only)
[f 0 5 65278][f 2 1]Fully restores HP[n]of all allies.[n](Safe room only)[n][e]
SAFE_ROOM_Item_help_02
Restores 50% HP
of all allies.
(Safe room only)
[f 0 5 65278][f 2 1]Restores 50% HP[n]of all allies.[n](Safe room only)[n][e]
SAFE_ROOM_Item_help_03
Restores 75% HP
of all allies.
(Safe room only)
[f 0 5 65278][f 2 1]Restores 75% HP[n]of all allies.[n](Safe room only)[n][e]
SAFE_ROOM_Item_help_04
Fully restores HP
of all allies.
(Safe room only)
[f 0 5 65278][f 2 1]Fully restores HP[n]of all allies.[n](Safe room only)[n][e]
SAFE_ROOM_Item_help_00
Stop using items
[f 0 5 65278][f 2 1]Stop using items[n][e]
SAFE_ROOM_Item_TITLE
Safe Room Items
[f 0 5 65278][f 2 1]Safe Room Items[n][e]
SAFE_ROOM_Item_SEL
  • (x)
[f 0 5 65278][f 2 1][f 2 5 3 9999 1](x[f 2 4 11])[e]
Response to selection: (x)
Morgana
SAFE_RECOVERY_OK_PC03_me
All right, let's rest up, guys!
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]All right, let's rest up, guys![n][f 1 1][e]
Akechi
SAFE_RECOVERY_OK_PC09_me
Then let's rest.
[f 0 5 65278][f 2 1][f 4 6 0 9 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Then let's rest.[n][f 1 1][e]
Morgana
SAFE_RECOVERY_OK_END_PC0
Phew... That helped a little.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Phew... That helped a little.[n][f 1 1][e]
Akechi
SAFE_RECOVERY_OK_END_PC0_2
That helped us recover a bit.
[f 0 5 65278][f 2 1][f 4 6 0 9 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]That helped us recover a bit.[n][f 1 1][e]
Morgana
SAFE_RECOVERY_OK_END_PC0_3
Phew... That definitely helped.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Phew... That definitely helped.[n][f 1 1][e]
Akechi
SAFE_RECOVERY_OK_END_PC0_4
That definitely helped us recover a bit.
[f 0 5 65278][f 2 1][f 4 6 0 9 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]That definitely helped us recover a bit.[n][f 1 1][e]
Morgana
SAFE_RECOVERY_NG_PC03_me
Hey, you don't have any tools you
can use.
Make sure to prepare beforehand.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Hey, you don't have any tools you[n]can use.[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Make sure to prepare beforehand.[n][f 1 1][e]
Akechi
SAFE_RECOVERY_NG_PC09_me
It doesn't seem like you have tools
you can use?
Maybe you forgot to prepare?
[f 0 5 65278][f 2 1][f 4 6 0 9 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]It doesn't seem like you have tools[n]you can use?[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Maybe you forgot to prepare?[n][f 1 1][e]
Morgana
SAFE_RECOVERY_NG_PC03_me_2
Hm? Doesn't seem like anyone here
is tired.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Hm? Doesn't seem like anyone here[n]is tired.[n][f 1 1][e]
Akechi
SAFE_RECOVERY_NG_PC09_me_2
It doesn't seem like anyone here is tired.
[f 0 5 65278][f 2 1][f 4 6 0 9 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]It doesn't seem like anyone here is tired.[n][f 1 1][e]
SAFE_RECOVERY_SYSTEM_mes
All party members HP and SP
recovered a little bit by resting.
[f 0 5 65278][f 2 1]All party members HP and SP[n]recovered a little bit by resting.[n][f 1 1][e]
SAFE_RECOVERY_SYSTEM_mes_2
You used a
and recovered HP.
[f 0 5 65278][f 2 1]You used a [f 2 5 3 9999 8][n]and recovered HP.[n][f 1 1][e]
SAFE_RECOVERY_SYSTEM_mes_3
You used a
and recovered SP.
[f 0 5 65278][f 2 1]You used a [f 2 5 3 9999 8][n]and recovered SP.[n][f 1 1][e]
Morgana
DUNGEON_BREIFING_USE_ITE
Didn't you have something we could use
to recover? Should we use that and rest?
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Didn't you have something we could use[n]to recover? Should we use that and rest?[n][f 1 1][e]
Akechi
DUNGEON_BREIFING_USE_ITE_2
It seems like you have something we
could use to recover. Would you like
to use it?
[f 0 5 65278][f 2 1][f 4 6 0 9 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]It seems like you have something we[n]could use to recover. Would you like[n]to use it?[n][f 1 1][e]
DUNGEON_BREIFING_USE_ITE_3
  • Use
  • Don't use
[f 0 5 65278][f 2 1]Use[f 2 7 0 0 106 1][e] [f 0 5 65278][f 2 1]Don't use[f 2 7 0 0 106 1][e]
Response to selection: Use
Morgana
CHECK_USE_ITEM_PC03_mes0
I'm glad you came prepared, Joker!
All right then, let's rest up.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]I'm glad you came prepared, Joker![n]All right then, let's rest up.[n][f 1 1][e]
Response to selection: Don't use
Akechi
CHECK_USE_ITEM_PC09_mes0
I knew you'd be prepared. Let's rest.
[f 0 5 65278][f 2 1][f 4 6 0 9 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]I knew you'd be prepared. Let's rest.[n][f 1 1][e]
Morgana
CANCEL_USE_ITEM_PC03_mes
Hm? Are we not resting?
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Hm? Are we not resting?[n][f 1 1][e]
Akechi
CANCEL_USE_ITEM_PC09_mes
Hm? We're not resting?
[f 0 5 65278][f 2 1][f 4 6 0 9 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Hm? We're not resting?[n][f 1 1][e]
Morgana
NO_EFF_USE_ITEM_PC03_mes
There's no point in using that.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]There's no point in using that.[n][f 1 1][e]
Akechi
NO_EFF_USE_ITEM_PC09_mes
I don't think there's any point in
using that.
[f 0 5 65278][f 2 1][f 4 6 0 9 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]I don't think there's any point in[n]using that.[n][f 1 1][e]

Related files

938 other files in field.

fscr0000_000_000

Placeholder dialogue.

fscr0001_001_000

Placeholder dialogue.

fscr0003_002_010

Dialogue for arranging furniture in the protagonist's room.

fscr0009_001_000

Placeholder dialogue for Yongen-Jaya.

fscr0010_003_000

Placeholder dialogue.

fscr0100_000_000

Placeholder dialogue for the Phantom Thieves.

fscr0100_000_100

The Phantom Thieves discover and acquire a Will Seed in a Palace.

fscr0100_004_009

The protagonist moves into Leblanc and Morgana insists on getting a cat bed.

fscr0100_004_010

The protagonist's first night at Leblanc, receiving instructions from Sojiro and answering the phone.

fscr0100_004_109

The protagonist cleans their room at Leblanc for the first time.

fscr0150_000_000

Placeholder dialogue.

fscr0150_002_100

Futaba and Akechi guide the protagonist through a stealth section during the second tutorial.

fscr0150_002_110

The protagonist is spotted by agents and must escape.

fscr0150_002_120

The protagonist defeats some agents and continues escaping.

fscr0150_002_130

Placeholder dialogue.

fscr0150_003_100

Futaba and the team continue to guide the protagonist through the escape tutorial.

fscr0151_000_000

Placeholder dialogue.

fscr0151_001_100

The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

fscr0151_001_110

Ann joins the Phantom Thieves and they explain the Metaverse.

fscr0151_001_115

The Phantom Thieves use the Metaverse Nav to return to Kamoshida's Palace.

fscr0151_001_120

The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

fscr0151_001_125

The team explains how to sneak into a Palace and Ann joins the infiltration.

fscr0151_001_130

Placeholder dialogue.

fscr0151_001_140

The Phantom Thieves decide to leave Kamoshida's Palace after their first infiltration.

fscr0151_001_150

Placeholder dialogue.

fscr0151_002_010

The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

fscr0151_002_020

Placeholder dialogue.

fscr0151_002_030

The Phantom Thieves discover a shortcut and prepare to head back.

fscr0151_002_100

The Phantom Thieves find the exit of the Palace.

fscr0151_002_110

The Phantom Thieves overhear Shadow Kamoshida ordering his soldiers to hunt them down.

fscr0151_002_115

Placeholder dialogue.

fscr0151_002_120

The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

fscr0151_002_130

The Phantom Thieves discover a barred path and search for a way to proceed.

fscr0151_002_140

The Phantom Thieves decide to explore more of the Palace before heading back.

fscr0151_002_150

Placeholder dialogue.

fscr0151_002_160

The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

fscr0151_003_100

The Phantom Thieves reach the second floor of the Palace and Morgana explains the cognitive world.

fscr0151_003_110

The Phantom Thieves are ambushed by a group of Shadows.

fscr0151_003_115

The protagonist interacts with a switch to open a path.

fscr0151_003_120

Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.