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fscr5000_150_005

Persona 5 Royal dialogue

File: \dataR.cpk\script\field\fscr5000_150_005.bf

Context:Ryuji asks questions about the Palace world.

D01_02_SAFE_TALK_SEL
  • パレスってなんだ?
  • なぜ銃が撃てたんだ?
  • 番兵の姿が変わるのは?
  • 聞きたい事は無い
[f 0 5 65278][f 2 1]パレスってなんだ?[e] [f 0 5 65278][f 2 1]なぜ銃が撃てたんだ?[e] [f 0 5 65278][f 2 1]番兵の姿が変わるのは?[e] [f 0 5 65278][f 2 1]聞きたい事は無い[e]
Response to selection: パレスってなんだ?
坂本 竜司
D01_02_SAFE_TALK_01_mes0
だよな。
聞きたい事が山ほどあるぜ。
[f 0 5 65278][f 2 1][f 4 6 0 2 0 2 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]だよな。[n]聞きたい事が山ほどあるぜ。[n][f 1 1][e]
Response to selection: なぜ銃が撃てたんだ?
モルガナ
D01_02_SAFE_TALK_01_mes0_2
ふむ…
で、何が知りたいんだ?
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]ふむ…[n]で、何が知りたいんだ?[n][f 1 1][e]
Response to selection: 番兵の姿が変わるのは?
モルガナ
D01_02_SAFE_TALK_01_AF_m
まだ聞きたい事はあるか?
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]まだ聞きたい事はあるか?[n][f 1 1][e]
Response to selection: 聞きたい事は無い
モルガナ
D01_02_SAFE_TALK_A_mes01
(仮)カモシダの認知と学校について
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0](仮)カモシダの認知と学校について[n][f 1 1][e]
モルガナ
D01_02_SAFE_TALK_B_mes01
(仮)認知による銃の仕組み
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0](仮)認知による銃の仕組み[n][f 1 1][e]
モルガナ
D01_02_SAFE_TALK_C_mes01
(仮)シャドウについての説明
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0](仮)シャドウについての説明[n][f 1 1][e]
坂本 竜司
D01_02_SAFE_TALK_END_mes
なんか、解ったような…
わからんような…
[f 0 5 65278][f 2 1][f 4 6 0 2 0 2 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]なんか、解ったような…[n]わからんような…[n][f 1 1][e]
モルガナ
D01_02_SAFE_TALK_END_mes_2
まぁ、これからイロイロ教えてやる。
今は、目的を果たすぞ。
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]まぁ、これからイロイロ教えてやる。[n]今は、目的を果たすぞ。[n][f 1 1][e]
D01_03_SAFE_TALK_SEL
  • この世界のカモシダについて
  • この場所について
  • 手に入れたモノの使い道
  • 聞きたい事は無い
[f 0 5 65278][f 2 1]この世界のカモシダについて[e] [f 0 5 65278][f 2 1]この場所について[e] [f 0 5 65278][f 2 1]手に入れたモノの使い道[e] [f 0 5 65278][f 2 1]聞きたい事は無い[e]
Response to selection: この世界のカモシダについて
坂本 竜司
D01_03_SAFE_TALK_01_mes0
だいぶ慣れたが、まだ謎だらけだよな。
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]だいぶ慣れたが、まだ謎だらけだよな。[n][f 1 1][e]
Response to selection: この場所について
モルガナ
D01_03_SAFE_TALK_01_mes0_2
ふむ…
で、何が知りたいんだ?
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]ふむ…[n]で、何が知りたいんだ?[n][f 1 1][e]
Response to selection: 手に入れたモノの使い道
モルガナ
D01_03_SAFE_TALK_01_AF_m
まだ聞きたい事はあるか?
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]まだ聞きたい事はあるか?[n][f 1 1][e]
Response to selection: 聞きたい事は無い
モルガナ
D01_03_SAFE_TALK_A_mes01
(仮)Ê世界カモシダと現実カモシダの関係
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0](仮)Ê世界カモシダと現実カモシダの関係[n][f 1 1][e]
モルガナ
D01_03_SAFE_TALK_B_mes01
(仮)セーフルームは認知の隙間
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0](仮)セーフルームは認知の隙間[n][f 1 1][e]
モルガナ
D01_03_SAFE_TALK_C_mes01
(仮)売って資金にしたりしよう
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0](仮)売って資金にしたりしよう[n][f 1 1][e]
坂本 竜司
D01_03_SAFE_TALK_END_mes
なんか、解ったような…
わからんような…
[f 0 5 65278][f 2 1][f 4 6 0 2 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]なんか、解ったような…[n]わからんような…[n][f 1 1][e]
モルガナ
D01_02_SAFE_TALK_NOT_mes
なんだ、やめるのか?
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]なんだ、やめるのか?[n][f 1 1][e]

Related files

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The Phantom Thieves discover and acquire a Will Seed in a Palace.

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The protagonist's first night at Leblanc, receiving instructions from Sojiro and answering the phone.

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The protagonist cleans their room at Leblanc for the first time.

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Futaba and Akechi guide the protagonist through a stealth section during the second tutorial.

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The protagonist is spotted by agents and must escape.

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The protagonist defeats some agents and continues escaping.

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Placeholder dialogue.

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Futaba and the team continue to guide the protagonist through the escape tutorial.

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Placeholder dialogue.

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The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

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Ann joins the Phantom Thieves and they explain the Metaverse.

fscr0151_001_115

The Phantom Thieves use the Metaverse Nav to return to Kamoshida's Palace.

fscr0151_001_120

The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

fscr0151_001_125

The team explains how to sneak into a Palace and Ann joins the infiltration.

fscr0151_001_130

Placeholder dialogue.

fscr0151_001_140

The Phantom Thieves decide to leave Kamoshida's Palace after their first infiltration.

fscr0151_001_150

Placeholder dialogue.

fscr0151_002_010

The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

fscr0151_002_020

Placeholder dialogue.

fscr0151_002_030

The Phantom Thieves discover a shortcut and prepare to head back.

fscr0151_002_100

The Phantom Thieves find the exit of the Palace.

fscr0151_002_110

The Phantom Thieves overhear Shadow Kamoshida ordering his soldiers to hunt them down.

fscr0151_002_115

Placeholder dialogue.

fscr0151_002_120

The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

fscr0151_002_130

The Phantom Thieves discover a barred path and search for a way to proceed.

fscr0151_002_140

The Phantom Thieves decide to explore more of the Palace before heading back.

fscr0151_002_150

Placeholder dialogue.

fscr0151_002_160

The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

fscr0151_003_100

The Phantom Thieves reach the second floor of the Palace and Morgana explains the cognitive world.

fscr0151_003_110

The Phantom Thieves are ambushed by a group of Shadows.

fscr0151_003_115

The protagonist interacts with a switch to open a path.

fscr0151_003_120

Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.