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fscr5000_157_070

Persona 5 Royal dialogue

File: \dataR.cpk\script\field\fscr5000_157_070.bf

Context:The team estimates halfway through the Palace.

Morgana
D06_BRIEFING_070_mes01
I've never been in a casino before,
but the design in here is seriously
an awesome change of pace.
[f 0 5 65278][f 2 1][f 4 6 0 3 1 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1019 65535 0]I've never been in a casino before,[n]but the design in here is seriously[n]an awesome change of pace.[n][f 1 1][e]
Haru
D06_BRIEFING_070_mes02
Really? All the loud noises and flashing
lights just tire me out...
[f 0 5 65278][f 2 1][f 4 6 0 7 103 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Really? All the loud noises and flashing[n]lights just tire me out...[n][f 1 1][e]
Futaba
D06_BRIEFING_070_mes03
You should rest when you can, Haru.
Even the tiniest bit of exhaustion will
affect how you fight, y'know.
Anyway, we've reached about the
midpoint of this Palace. There's a
whole 'nother half we have to go.
[f 0 5 65278][f 2 1][f 4 6 0 8 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 9034 65535 0]You should rest when you can, Haru.[n]Even the tiniest bit of exhaustion will[n]affect how you fight, y'know.[n][f 1 1][e][f 0 5 65278][f 2 1]Anyway, we've reached about the[n]midpoint of this Palace. There's a[n]whole 'nother half we have to go.[n][f 1 1][e]

Related files

938 other files in field.

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Dialogue for arranging furniture in the protagonist's room.

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Placeholder dialogue for Yongen-Jaya.

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The Phantom Thieves discover and acquire a Will Seed in a Palace.

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The protagonist moves into Leblanc and Morgana insists on getting a cat bed.

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The protagonist's first night at Leblanc, receiving instructions from Sojiro and answering the phone.

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The protagonist cleans their room at Leblanc for the first time.

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Futaba and Akechi guide the protagonist through a stealth section during the second tutorial.

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The protagonist is spotted by agents and must escape.

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The protagonist defeats some agents and continues escaping.

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Placeholder dialogue.

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Futaba and the team continue to guide the protagonist through the escape tutorial.

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Placeholder dialogue.

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The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

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Ann joins the Phantom Thieves and they explain the Metaverse.

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The Phantom Thieves use the Metaverse Nav to return to Kamoshida's Palace.

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The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

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The team explains how to sneak into a Palace and Ann joins the infiltration.

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Placeholder dialogue.

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The Phantom Thieves decide to leave Kamoshida's Palace after their first infiltration.

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Placeholder dialogue.

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The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

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Placeholder dialogue.

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The Phantom Thieves discover a shortcut and prepare to head back.

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The Phantom Thieves find the exit of the Palace.

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The Phantom Thieves overhear Shadow Kamoshida ordering his soldiers to hunt them down.

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Placeholder dialogue.

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The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

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The Phantom Thieves discover a barred path and search for a way to proceed.

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The Phantom Thieves decide to explore more of the Palace before heading back.

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Placeholder dialogue.

fscr0151_002_160

The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

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The Phantom Thieves reach the second floor of the Palace and Morgana explains the cognitive world.

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The Phantom Thieves are ambushed by a group of Shadows.

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The protagonist interacts with a switch to open a path.

fscr0151_003_120

Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.