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fscr5000_162_090

Persona 5 Royal dialogue

File: \dataR.cpk\script\field\fscr5000_162_090.bf

Context:The team discusses Maruki's outdated videos.

Haru
D10_BRIEFING_090_mes01
So much of the technology here looks
futuristic, but Dr. Maruki's videos are
all on an outdated format...
[f 0 5 65278][f 2 1][f 4 6 0 7 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 3127 65535 0]So much of the technology here looks[n]futuristic, but Dr. Maruki's videos are[n]all on an outdated format...[n][f 1 1][e]
Yusuke
D10_BRIEFING_090_mes02
You're right...
Could it be a sign that he thinks of
the past as obsolete?
[f 0 5 65278][f 2 1][f 4 6 0 5 100 0 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0]You're right...[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 4 25 1 65535 0 0]Could it be a sign that he thinks of[n]the past as obsolete?[n][f 1 1][e]
Morgana
D10_BRIEFING_090_mes03
That could be.
At any rate, there's still a lot more we
need to figure out—and now that the
door's open, we ought to get on that.
[f 0 5 65278][f 2 1][f 4 6 0 3 0 65535 0][f 4 10 65535 0 0][f 4 25 1 65535 0 0][f 3 1 8 2 1 1020 65535 0]That could be.[n][f 1 1][e][f 0 5 65278][f 2 1][f 4 10 65535 0 0][f 4 25 1 65535 0 0]At any rate, there's still a lot more we[n]need to figure out—and now that the[n]door's open, we ought to get on that.[n][f 1 1][e]

Related files

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Dialogue for arranging furniture in the protagonist's room.

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The protagonist's first night at Leblanc, receiving instructions from Sojiro and answering the phone.

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The protagonist cleans their room at Leblanc for the first time.

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The protagonist is spotted by agents and must escape.

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The protagonist defeats some agents and continues escaping.

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Futaba and the team continue to guide the protagonist through the escape tutorial.

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The Phantom Thieves regroup and decide to sneak back into Kamoshida's Palace.

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Ann joins the Phantom Thieves and they explain the Metaverse.

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The Phantom Thieves use the Metaverse Nav to return to Kamoshida's Palace.

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The Phantom Thieves begin their infiltration of Kamoshida's Palace, with Morgana explaining the basics.

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The team explains how to sneak into a Palace and Ann joins the infiltration.

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The Phantom Thieves decide to leave Kamoshida's Palace after their first infiltration.

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The Phantom Thieves return to the entrance hall of Kamoshida's Palace.

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Placeholder dialogue.

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The Phantom Thieves discover a shortcut and prepare to head back.

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The Phantom Thieves find the exit of the Palace.

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The Phantom Thieves overhear Shadow Kamoshida ordering his soldiers to hunt them down.

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Placeholder dialogue.

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The Phantom Thieves learn about Ambushes and the protagonist captures their first Persona.

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The Phantom Thieves discover a barred path and search for a way to proceed.

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The Phantom Thieves decide to explore more of the Palace before heading back.

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Placeholder dialogue.

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The Phantom Thieves unlock a shortcut and prepare to continue their infiltration.

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The Phantom Thieves reach the second floor of the Palace and Morgana explains the cognitive world.

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The Phantom Thieves are ambushed by a group of Shadows.

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The protagonist interacts with a switch to open a path.

fscr0151_003_120

Morgana teaches the protagonist how to use sofas for cover and ambush enemies.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.