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dbgscr_153_005

Persona 5 Royal dialogue

File: \dataR.cpk\test\nowatari\debug_script\dbgscr_153_005.bf

Context:Debug test for Madarame Palace boss day.

D02_LAST_TEST_help_01
001_006
[f 0 5 65278][f 2 1]001_006[n][e]
D02_LAST_TEST_help_02
001_006
[f 0 5 65278][f 2 1]001_006[n][e]
D02_LAST_TEST_help_03
153_001
[f 0 5 65278][f 2 1]153_001[n][e]
D02_LAST_TEST_help_04
153_009
[f 0 5 65278][f 2 1]153_009[n][e]
D02_LAST_TEST_help_05
153_009
[f 0 5 65278][f 2 1]153_009[n][e]
D02_LAST_TEST_help_06
153_009
[f 0 5 65278][f 2 1]153_009[n][e]
D02_LAST_TEST_help_07
153_009
[f 0 5 65278][f 2 1]153_009[n][e]
D02_LAST_TEST_help_08
153_011
[f 0 5 65278][f 2 1]153_011[n][e]
D02_LAST_TEST_help_09
153_005
[f 0 5 65278][f 2 1]153_005[n][e]
D02_LAST_TEST_help_10
153_005
[f 0 5 65278][f 2 1]153_005[n][e]
D02_LAST_TEST_help_11
003_002
[f 0 5 65278][f 2 1]003_002[n][e]
D02_LAST_TEST_TITLE
マダラメ・パレス 決行日
[f 0 5 65278][f 2 1]マダラメ・パレス 決行日[n][e]
D02_LAST_TEST_SEL
  • ◆美術館:予告状直前
  • 当日:予告状が届く~潜入
  • ◇美術館前:探索開始
  • ◇宝物殿・メインホール:探索開始
  • メインホール:セーフルーム・上層
  • メインホール:作戦開始前
  • 作戦終了・トレジャー奪取後
  • ???(宝物殿・外観):逃走開始
  • 中庭:ボス戦開始
  • ボス撃破後
  • 攻略後・日常キーフリー
[f 0 5 65278][f 2 1]◆美術館:予告状直前[f 4 26 0 0][e] [f 0 5 65278][f 2 1]当日:予告状が届く~潜入[f 4 26 1 1][e] [f 0 5 65278][f 2 1]◇美術館前:探索開始[f 4 26 2 2][e] [f 0 5 65278][f 2 1]◇宝物殿・メインホール:探索開始[f 4 26 3 3][e] [f 0 5 65278][f 2 1]メインホール:セーフルーム・上層[f 4 26 4 4][e] [f 0 5 65278][f 2 1]メインホール:作戦開始前[f 4 26 5 5][e] [f 0 5 65278][f 2 1]作戦終了・トレジャー奪取後[f 4 26 6 6][e] [f 0 5 65278][f 2 1]???(宝物殿・外観):逃走開始[f 4 26 7 7][e] [f 0 5 65278][f 2 1]中庭:ボス戦開始[f 4 26 8 8][e] [f 0 5 65278][f 2 1]ボス撃破後[f 4 26 9 9][e] [f 0 5 65278][f 2 1]攻略後・日常キーフリー[f 4 26 10 10][e]

Related files

89 other files in debug_script.

dbgscr_000_000

Debug scripts for room cleaning and safe room functions.

dbgscr_010_000

Debug script for unlocking features and self-improvement activities.

dbgscr_020_000

Debug menu for testing Confidant ranks, unlocks, and events.

dbgscr_050_000

Debug tool to select the start year and month.

dbgscr_050_004

Debug tool to select a specific date in April to start.

dbgscr_050_005

Debug tool to select a specific date in May to start.

dbgscr_050_006

Debug tool to select a specific date in June to start.

dbgscr_050_007

Debug tool to select a specific date in July to start.

dbgscr_050_008

Debug tool to select a specific date in August to start.

dbgscr_050_009

Debug tool to select a specific date in September to start.

dbgscr_050_010

Debug tool to select a specific date in October to start.

dbgscr_050_011

Debug tool to select a specific date in November to start.

dbgscr_050_012

Debug tool to select a specific date in December to start.

dbgscr_100_000

Debug menu for dungeon skips, flags, and testing scenarios.

dbgscr_100_010

Debug for choosing destination locations within dungeons.

dbgscr_100_150

Debug test script.

dbgscr_100_151

Debug test script.

dbgscr_100_152

Debug test script.

dbgscr_100_153

Debug script for Madarame's Palace flow and progression.

dbgscr_100_154

Debug menu for testing camera and event triggers.

dbgscr_100_155

Debug test script.

dbgscr_100_156

Debug test script.

dbgscr_100_157

Debug test script.

dbgscr_100_159

Debug menu for checking crowd numbers.

dbgscr_100_161

Debug menu for checking crowd numbers.

dbgscr_100_190

Debug menu for unlocking and testing quests.

dbgscr_150_000

Debug menu for testing specific palace dungeons.

dbgscr_150_001

Debug entry for Kamoshida Palace.

dbgscr_151_001

Debug test for Kamoshida Palace start.

dbgscr_151_002

Debug test for Kamoshida Palace Ryuji awakening.

dbgscr_151_003

Debug test for Kamoshida Palace Ann awakening.

dbgscr_151_004

Debug test for Kamoshida Palace main story.

dbgscr_151_005

Debug test for Kamoshida Palace boss day.

dbgscr_153_001

Debug test for Madarame Palace reconnaissance.

dbgscr_153_002

Debug test for Madarame Palace first half.

dbgscr_153_003

Debug test for Madarame Palace Yusuke awakening.

dbgscr_153_004

Debug test for Madarame Palace second half.

dbgscr_154_001

Debug test for Kaneshiro Palace first infiltration.

dbgscr_154_002

Debug test for Kaneshiro Palace Makoto awakening.

dbgscr_154_003

Debug test for Kaneshiro Palace first half.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.