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dbgscr_157_004

Persona 5 Royal dialogue

File: \dataR.cpk\test\nowatari\debug_script\dbgscr_157_004.bf

Context:Debug test for Niijima Palace boss day.

D06_04_TEST_help_00
アジト
[f 0 5 65278][f 2 1]アジト[n][e]
D06_04_TEST_help_01
157_001
[f 0 5 65278][f 2 1]157_001[n][e]
D06_04_TEST_help_02
157_016
[f 0 5 65278][f 2 1]157_016[n][e]
D06_04_TEST_help_03
157_016
[f 0 5 65278][f 2 1]157_016[n][e]
D06_04_TEST_help_04
157_018
[f 0 5 65278][f 2 1]157_018[n][e]
D06_04_TEST_help_05
150_002
[f 0 5 65278][f 2 1]150_002[n][e]
D06_04_TEST_help_06
150_003
[f 0 5 65278][f 2 1]150_003[n][e]
D06_04_TEST_help_07
150_003
[f 0 5 65278][f 2 1]150_003[n][e]
D06_04_TEST_help_08
150_003
[f 0 5 65278][f 2 1]150_003[n][e]
D06_04_TEST_help_09
150_003
[f 0 5 65278][f 2 1]150_003[n][e]
D06_04_TEST_TITLE
ニイジマ・パレス 決行日~逃走
[f 0 5 65278][f 2 1]ニイジマ・パレス 決行日~逃走[n][e]
D06_04_TEST_SEL
  • ◆決行日:通しプレイ
  • ◇カジノ・入口:探索開始
  • ◇カジノ・支配人エリア:探索開始
  • ボス:シャドウ冴戦
  • シャドウ冴戦後
  • カジノ・メインフロア:逃走開始
  • カジノ・従業ç通路:逃走開始
  • 従業ç通路:Dワイヤー前
  • 従業ç通路:かすみイベント前
  • かすみイベント後~現行犯逮捕
[f 0 5 65278][f 2 1]◆決行日:通しプレイ [f 4 26 0 0][e] [f 0 5 65278][f 2 1]◇カジノ・入口:探索開始 [f 4 26 1 1][e] [f 0 5 65278][f 2 1]◇カジノ・支配人エリア:探索開始 [f 4 26 2 2][e] [f 0 5 65278][f 2 1]ボス:シャドウ冴戦 [f 4 26 3 3][e] [f 0 5 65278][f 2 1]シャドウ冴戦後 [f 4 26 4 4][e] [f 0 5 65278][f 2 1]カジノ・メインフロア:逃走開始 [f 4 26 5 5][e] [f 0 5 65278][f 2 1]カジノ・従業ç通路:逃走開始 [f 4 26 6 6][e] [f 0 5 65278][f 2 1]従業ç通路:Dワイヤー前 [f 4 26 7 7][e] [f 0 5 65278][f 2 1]従業ç通路:かすみイベント前 [f 4 26 8 8][e] [f 0 5 65278][f 2 1]かすみイベント後~現行犯逮捕[f 4 26 9 9][e]

Related files

89 other files in debug_script.

dbgscr_000_000

Debug scripts for room cleaning and safe room functions.

dbgscr_010_000

Debug script for unlocking features and self-improvement activities.

dbgscr_020_000

Debug menu for testing Confidant ranks, unlocks, and events.

dbgscr_050_000

Debug tool to select the start year and month.

dbgscr_050_004

Debug tool to select a specific date in April to start.

dbgscr_050_005

Debug tool to select a specific date in May to start.

dbgscr_050_006

Debug tool to select a specific date in June to start.

dbgscr_050_007

Debug tool to select a specific date in July to start.

dbgscr_050_008

Debug tool to select a specific date in August to start.

dbgscr_050_009

Debug tool to select a specific date in September to start.

dbgscr_050_010

Debug tool to select a specific date in October to start.

dbgscr_050_011

Debug tool to select a specific date in November to start.

dbgscr_050_012

Debug tool to select a specific date in December to start.

dbgscr_100_000

Debug menu for dungeon skips, flags, and testing scenarios.

dbgscr_100_010

Debug for choosing destination locations within dungeons.

dbgscr_100_150

Debug test script.

dbgscr_100_151

Debug test script.

dbgscr_100_152

Debug test script.

dbgscr_100_153

Debug script for Madarame's Palace flow and progression.

dbgscr_100_154

Debug menu for testing camera and event triggers.

dbgscr_100_155

Debug test script.

dbgscr_100_156

Debug test script.

dbgscr_100_157

Debug test script.

dbgscr_100_159

Debug menu for checking crowd numbers.

dbgscr_100_161

Debug menu for checking crowd numbers.

dbgscr_100_190

Debug menu for unlocking and testing quests.

dbgscr_150_000

Debug menu for testing specific palace dungeons.

dbgscr_150_001

Debug entry for Kamoshida Palace.

dbgscr_151_001

Debug test for Kamoshida Palace start.

dbgscr_151_002

Debug test for Kamoshida Palace Ryuji awakening.

dbgscr_151_003

Debug test for Kamoshida Palace Ann awakening.

dbgscr_151_004

Debug test for Kamoshida Palace main story.

dbgscr_151_005

Debug test for Kamoshida Palace boss day.

dbgscr_153_001

Debug test for Madarame Palace reconnaissance.

dbgscr_153_002

Debug test for Madarame Palace first half.

dbgscr_153_003

Debug test for Madarame Palace Yusuke awakening.

dbgscr_153_004

Debug test for Madarame Palace second half.

dbgscr_153_005

Debug test for Madarame Palace boss day.

dbgscr_154_001

Debug test for Kaneshiro Palace first infiltration.

dbgscr_154_002

Debug test for Kaneshiro Palace Makoto awakening.

Font License Info: Agane font was used for dialogues, made byDanilo De Marco.